mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-22 18:32:44 +01:00
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
#include "GameWindow.hpp"
|
|
#include <core/Logger.hpp>
|
|
|
|
GameWindow::GameWindow() : window(nullptr), glcontext(nullptr) {
|
|
}
|
|
|
|
void GameWindow::create(const std::string& title, size_t w, size_t h,
|
|
bool fullscreen) {
|
|
Uint32 style = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
|
|
if (fullscreen) style |= SDL_WINDOW_FULLSCREEN;
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
|
|
SDL_GL_CONTEXT_PROFILE_CORE);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
|
|
window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED,
|
|
SDL_WINDOWPOS_CENTERED, w, h, style);
|
|
if (window == nullptr) {
|
|
// Window creation failure is fatal
|
|
std::string sdlErrorStr = SDL_GetError();
|
|
throw std::runtime_error("SDL_CreateWindow failed: " + sdlErrorStr);
|
|
}
|
|
glcontext = SDL_GL_CreateContext(window);
|
|
if (glcontext == nullptr) {
|
|
// context creation failure is fatal
|
|
std::string sdlErrorStr = SDL_GetError();
|
|
throw std::runtime_error("SDL_GL_CreateContext failed: " + sdlErrorStr);
|
|
}
|
|
|
|
SDL_ShowWindow(window);
|
|
}
|
|
|
|
void GameWindow::close() {
|
|
SDL_GL_DeleteContext(glcontext);
|
|
SDL_DestroyWindow(window);
|
|
|
|
window = nullptr;
|
|
}
|
|
|
|
void GameWindow::showCursor() {
|
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
}
|
|
|
|
void GameWindow::hideCursor() {
|
|
SDL_SetRelativeMouseMode(SDL_TRUE);
|
|
}
|
|
|
|
glm::ivec2 GameWindow::getSize() const {
|
|
int x, y;
|
|
SDL_GL_GetDrawableSize(window, &x, &y);
|
|
|
|
return glm::ivec2(x, y);
|
|
}
|