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openrw/rwlib/source/platform/FileIndex.cpp
Daniel Evans 674ce55af3 Replace findPathRealCase with FileIndex methods
This introduces indexGameDirectory and findFilePath.
indexGameDirectory indexes the files in the game directory.
findFilePath returns the on-disk location of a case-insensitive
game data path.
2016-09-06 00:23:25 +01:00

124 lines
3.1 KiB
C++

#include <algorithm>
#include <fstream>
#include <boost/range/iterator_range.hpp>
#include <platform/FileIndex.hpp>
#include <loaders/LoaderIMG.hpp>
using namespace boost::filesystem;
void FileIndex::indexGameDirectory(const fs::path& base_path)
{
gamedatapath_ = base_path;
for(const path& entry : boost::make_iterator_range(recursive_directory_iterator(base_path), {})) {
if(is_regular_file(entry)) {
std::string name = entry.native();
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
filesystemfiles_[name] = entry;
}
}
}
void FileIndex::indexTree(const std::string& root)
{
for(const path& entry : boost::make_iterator_range(recursive_directory_iterator(root), {})) {
std::string directory = entry.parent_path().string();
std::string realName = entry.filename().string();
std::string lowerName = realName;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
if(is_regular_file(entry)) {
files[lowerName] = {lowerName, realName, directory, ""};
}
}
}
void FileIndex::indexArchive(const std::string& archive)
{
// Split directory from archive name
path archive_path = path(archive);
path directory = archive_path.parent_path();
path archive_basename = archive_path.filename();
path archive_full_path = directory/archive_basename;
LoaderIMG img;
if(!img.load(archive_full_path.string())) {
throw std::runtime_error("Failed to load IMG archive: " + archive_full_path.string());
}
std::string lowerName;
for( size_t i = 0; i < img.getAssetCount(); ++i ) {
auto& asset = img.getAssetInfoByIndex(i);
if( asset.size == 0 ) continue;
lowerName = asset.name;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
files[lowerName] = {lowerName, asset.name, directory.string(), archive_basename.string()};
}
}
bool FileIndex::findFile(const std::string& filename, FileIndex::IndexData& filedata)
{
auto iterator = files.find(filename);
if( iterator == files.end() ) {
return false;
}
filedata = iterator->second;
return true;
}
FileHandle FileIndex::openFile(const std::string& filename)
{
auto iterator = files.find( filename );
if( iterator == files.end() ) {
return nullptr;
}
IndexData& f = iterator->second;
bool isArchive = !f.archive.empty();
auto fsName = f.directory + "/" + f.originalName;
char* data = nullptr;
size_t length = 0;
if( isArchive ) {
fsName = f.directory + "/" + f.archive;
LoaderIMG img;
if( ! img.load(fsName) ) {
throw std::runtime_error("Failed to load IMG archive: " + fsName);
}
LoaderIMGFile file;
if( img.findAssetInfo(f.originalName, file) ) {
length = file.size * 2048;
data = img.loadToMemory(f.originalName);
}
}
else {
std::ifstream dfile(fsName.c_str(), std::ios_base::binary);
if ( ! dfile.is_open()) {
throw std::runtime_error("Unable to open file: " + fsName);
}
dfile.seekg(0, std::ios_base::end);
length = dfile.tellg();
dfile.seekg(0);
data = new char[length];
dfile.read(data, length);
}
if( data == nullptr ) {
return nullptr;
}
return FileHandle( new FileContentsInfo{ data, length } );
}