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This introduces indexGameDirectory and findFilePath. indexGameDirectory indexes the files in the game directory. findFilePath returns the on-disk location of a case-insensitive game data path.
124 lines
3.1 KiB
C++
124 lines
3.1 KiB
C++
#include <algorithm>
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#include <fstream>
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#include <boost/range/iterator_range.hpp>
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#include <platform/FileIndex.hpp>
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#include <loaders/LoaderIMG.hpp>
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using namespace boost::filesystem;
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void FileIndex::indexGameDirectory(const fs::path& base_path)
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{
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gamedatapath_ = base_path;
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for(const path& entry : boost::make_iterator_range(recursive_directory_iterator(base_path), {})) {
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if(is_regular_file(entry)) {
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std::string name = entry.native();
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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filesystemfiles_[name] = entry;
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}
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}
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}
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void FileIndex::indexTree(const std::string& root)
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{
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for(const path& entry : boost::make_iterator_range(recursive_directory_iterator(root), {})) {
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std::string directory = entry.parent_path().string();
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std::string realName = entry.filename().string();
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std::string lowerName = realName;
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std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
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if(is_regular_file(entry)) {
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files[lowerName] = {lowerName, realName, directory, ""};
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}
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}
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}
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void FileIndex::indexArchive(const std::string& archive)
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{
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// Split directory from archive name
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path archive_path = path(archive);
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path directory = archive_path.parent_path();
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path archive_basename = archive_path.filename();
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path archive_full_path = directory/archive_basename;
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LoaderIMG img;
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if(!img.load(archive_full_path.string())) {
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throw std::runtime_error("Failed to load IMG archive: " + archive_full_path.string());
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}
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std::string lowerName;
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for( size_t i = 0; i < img.getAssetCount(); ++i ) {
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auto& asset = img.getAssetInfoByIndex(i);
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if( asset.size == 0 ) continue;
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lowerName = asset.name;
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std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
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files[lowerName] = {lowerName, asset.name, directory.string(), archive_basename.string()};
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}
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}
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bool FileIndex::findFile(const std::string& filename, FileIndex::IndexData& filedata)
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{
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auto iterator = files.find(filename);
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if( iterator == files.end() ) {
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return false;
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}
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filedata = iterator->second;
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return true;
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}
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FileHandle FileIndex::openFile(const std::string& filename)
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{
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auto iterator = files.find( filename );
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if( iterator == files.end() ) {
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return nullptr;
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}
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IndexData& f = iterator->second;
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bool isArchive = !f.archive.empty();
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auto fsName = f.directory + "/" + f.originalName;
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char* data = nullptr;
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size_t length = 0;
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if( isArchive ) {
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fsName = f.directory + "/" + f.archive;
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LoaderIMG img;
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if( ! img.load(fsName) ) {
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throw std::runtime_error("Failed to load IMG archive: " + fsName);
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}
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LoaderIMGFile file;
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if( img.findAssetInfo(f.originalName, file) ) {
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length = file.size * 2048;
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data = img.loadToMemory(f.originalName);
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}
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}
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else {
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std::ifstream dfile(fsName.c_str(), std::ios_base::binary);
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if ( ! dfile.is_open()) {
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throw std::runtime_error("Unable to open file: " + fsName);
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}
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dfile.seekg(0, std::ios_base::end);
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length = dfile.tellg();
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dfile.seekg(0);
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data = new char[length];
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dfile.read(data, length);
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}
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if( data == nullptr ) {
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return nullptr;
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}
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return FileHandle( new FileContentsInfo{ data, length } );
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}
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