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Daniel Evans 6851c5e011 Improve graphics performance
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-04-03 03:07:07 +01:00
analyzer Fix compiler errors and test problems 2014-05-25 22:30:50 +01:00
datadump Fix compiler errors and test problems 2014-05-25 22:30:50 +01:00
rwengine Improve graphics performance 2015-04-03 03:07:07 +01:00
rwgame Improve graphics performance 2015-04-03 03:07:07 +01:00
rwviewer Remove unused animation from rwviewer 2014-12-11 18:09:41 +00:00
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tests Overhaul Loader framework for Models 2015-04-03 03:04:50 +01:00
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CMakeLists.txt Implement some AI and zone opcodes 2014-12-16 03:03:04 +00:00
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OpenRW

A project to re-implement gta3.exe, adding support for more platforms and fixing all of the bugs that have piled up.

REQURIES A LEGITAMATE COPY OF GTA III PC TO RUN, this project only functions with the original game's data.

Building

Dependencies:

  • Bullet
  • GLM (0.9.5+)
  • SFML (2.0+)
  • Boost Test

Options:

  • BUILD_OLD_TOOLS Builds old, unmaintained tools (datadump & analyzer)

Running

rwgame

Implementation of the game itself.

  • Options:
    • env: OPENRW_GAME_PATH, must be set to the folder containing "gta3.exe"
    • -w n, -h n sets initial window size

rwviewer

File viewer for game data, open the folder containing "gta3.exe" and it will load the data.

Currently only supports viewing instance data, pending some rewriting.

Documentation

Run Doxygen on the included Doxyfile to generate documentation.

Things to do

  • Make it work on Windows (shouldn't be too difficult for anyone with CMake and C++ experience)
  • Write FindSFML and FindGLM scripts for cmake.
  • Improve the vehicle dynamics
  • Add more views to rwviewer
    • Handling data
    • Collision data
    • Animation scrubbing
  • Improve file loading
    • One-off loaders should be moved out of GameData into some DATLoader or something.
    • Some error mechanism that allows for useful error messages.

License

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

Third Party Licenses

MAD is licensed under the GNU General Public License

SFML is licensed under the zlib license

Bullet Physics is licensed under the zlib license