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https://github.com/rwengine/openrw.git
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5b9c95d346
+ Add CutsceneData structures to store the data required. + Implement screen fading in and out (todo: splash screen fading) + Add GameData::openFile2() returns a handle to open file memory + size + Fix fog implementation + Add screenspace rect to GameRenderer for fades and cinematics
14 lines
239 B
C++
14 lines
239 B
C++
#pragma once
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#ifndef _LOADERCUTSCENEDAT_HPP_
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#define _LOADERCUTSCENEDAT_HPP_
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#include <engine/RWTypes.hpp>
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#include <data/CutsceneData.hpp>
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class LoaderCutsceneDAT
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{
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public:
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void load(CutsceneTracks& tracks, FileHandle file);
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};
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#endif
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