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openrw/rwengine/include/render
Daniel Evans 5b9c95d346 Add Initial Cutscene playback implementation
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
..
DebugDraw.hpp Renamed Components 2014-01-26 03:45:55 +00:00
DrawBuffer.hpp Add Initial Cutscene playback implementation 2014-07-28 02:27:55 +01:00
GameRenderer.hpp Add Initial Cutscene playback implementation 2014-07-28 02:27:55 +01:00
GameShaders.hpp Add Initial Cutscene playback implementation 2014-07-28 02:27:55 +01:00
GeometryBuffer.hpp Add Initial Cutscene playback implementation 2014-07-28 02:27:55 +01:00
Model.hpp Fix compiler errors and test problems 2014-05-25 22:30:50 +01:00
TextureAtlas.hpp Renamed Components 2014-01-26 03:45:55 +00:00
ViewCamera.hpp Add Initial Cutscene playback implementation 2014-07-28 02:27:55 +01:00
ViewFrustum.hpp Improve renderer and LOD handling 2014-06-17 21:46:54 +01:00