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mirror of https://github.com/rwengine/openrw.git synced 2024-11-23 02:42:39 +01:00
openrw/rwengine
2016-04-10 18:57:40 +01:00
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include New inventory implementation and split char state 2016-04-10 18:57:40 +01:00
src New inventory implementation and split char state 2016-04-10 18:57:40 +01:00
tests Proof of concept loading save data from save files 2015-06-14 02:44:51 +01:00
CMakeLists.txt Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory