.. |
debug
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Fix crash caused by thread clobbering
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2015-07-09 18:29:38 +01:00 |
CMakeLists.txt
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Move first of lower level code into rwlib; tear out GLEW.
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2016-04-07 01:13:46 +01:00 |
debugstate.cpp
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Initial Save + Load implementation
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2015-05-03 05:23:44 +01:00 |
debugstate.hpp
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Improve test state
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2015-04-04 17:48:36 +01:00 |
DrawUI.cpp
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Implement initial player info UI
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2016-04-10 05:53:49 +01:00 |
DrawUI.hpp
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Remove GameRenderer from GameWorld
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2015-04-03 03:04:50 +01:00 |
game.hpp
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Move GameObject to objects directory
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2015-04-27 02:09:56 +01:00 |
ingamestate.cpp
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New inventory implementation and split char state
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2016-04-10 18:57:40 +01:00 |
ingamestate.hpp
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Add Debugger functionality
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2015-07-03 02:52:43 +01:00 |
loadingstate.cpp
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Initial Save + Load implementation
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2015-05-03 05:23:44 +01:00 |
loadingstate.hpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |
main.cpp
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Move first of lower level code into rwlib; tear out GLEW.
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2016-04-07 01:13:46 +01:00 |
menustate.cpp
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Migrate first save state struct and update loading
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2016-04-09 02:21:22 +01:00 |
menustate.hpp
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Expand Save Game loading to garage data
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2015-06-14 18:08:55 +01:00 |
MenuSystem.hpp
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Text rendering
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2015-02-07 22:55:06 +00:00 |
pausestate.cpp
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Move GameState out of GameWorld ownership
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2015-04-27 03:55:18 +01:00 |
pausestate.hpp
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Text rendering
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2015-02-07 22:55:06 +00:00 |
README.md
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Update readme informations
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2015-05-10 23:57:13 +01:00 |
RWGame.cpp
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Clean up game state structure to better match save format
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2016-04-09 22:29:32 +01:00 |
RWGame.hpp
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Overhaul breakpoint handling
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2015-07-09 13:58:14 +01:00 |
State.cpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |
State.hpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |