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openrw/rwgame/GameBase.cpp
Daniel Evans 2f118631dc Move some non-game code into GameBase class
This moves window setup and configuration loading into a base
class so that RWGame can focus on game related matters
2016-10-19 22:34:51 +01:00

70 lines
2.2 KiB
C++

#include "GameBase.hpp"
#include "GitSHA1.h"
#include "SDL.h"
// Use first 8 chars of git hash as the build string
const std::string kBuildStr(kGitSHA1Hash, 8);
const std::string kWindowTitle = "RWGame";
constexpr int kWindowWidth = 800;
constexpr int kWindowHeight = 600;
GameBase::GameBase(Logger &inlog, int argc, char *argv[]) : log(inlog) {
log.info("Game", "Build: " + kBuildStr);
if (!config.isValid()) {
throw std::runtime_error("Invalid configuration file at: " +
config.getConfigFile());
}
size_t w = kWindowWidth, h = kWindowHeight;
bool fullscreen = false;
bool help = false;
// Define and parse command line options
namespace po = boost::program_options;
po::options_description desc("Available options");
desc.add_options()("help", "Show this help message")(
"width,w", po::value<size_t>(), "Game resolution width in pixel")(
"height,h", po::value<size_t>(), "Game resolution height in pixel")(
"fullscreen,f", "Enable fullscreen mode")("newgame,n",
"Directly start a new game")(
"test,t", "Starts a new game in a test location")(
"load,l", po::value<std::string>(), "Load save file")(
"benchmark,b", po::value<std::string>(), "Run benchmark from file");
po::variables_map &vm = options;
try {
po::store(po::parse_command_line(argc, argv, desc), vm);
po::notify(vm);
} catch (po::error &ex) {
help = true;
std::cout << "Error parsing arguments: " << ex.what() << std::endl;
}
if (help || vm.count("help")) {
std::cout << desc;
throw std::invalid_argument("");
}
if (vm.count("width")) {
w = vm["width"].as<size_t>();
}
if (vm.count("height")) {
h = vm["height"].as<size_t>();
}
if (vm.count("fullscreen")) {
fullscreen = true;
}
if (SDL_Init(SDL_INIT_VIDEO) < 0)
throw std::runtime_error("Failed to initialize SDL2!");
window.create(kWindowTitle + " [" + kBuildStr + "]", w, h, fullscreen);
}
GameBase::~GameBase() {
SDL_Quit();
log.info("Game", "Done cleaning up");
}