mirror of
https://github.com/rwengine/openrw.git
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531 lines
16 KiB
C++
531 lines
16 KiB
C++
#include <GameConfig.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/test/unit_test.hpp>
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#include <boost/property_tree/ini_parser.hpp>
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#include <boost/property_tree/ptree.hpp>
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#include <fstream>
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#include <map>
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#include "rw/defines.hpp"
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namespace pt = boost::property_tree;
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namespace fs = boost::filesystem;
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typedef std::map<std::string, std::map<std::string, std::string>>
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simpleConfig_t;
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simpleConfig_t readConfig(const std::string &filename) {
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simpleConfig_t cfg;
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pt::ptree tree;
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pt::read_ini(filename, tree);
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for (const auto §ion : tree) {
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for (const auto &subKey : section.second) {
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cfg[section.first][subKey.first] = subKey.second.data();
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}
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}
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return cfg;
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}
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std::string stripWhitespace(const std::string &in) {
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static const std::string whitespace = " \n\r\t";
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auto start = in.find_first_not_of(whitespace);
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auto end = in.find_last_not_of(whitespace) + 1;
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return std::string(in, start, end - start);
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}
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simpleConfig_t getValidConfig() {
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simpleConfig_t result;
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// Some values and subkeys are surrounded by whitespace
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// to test the robustness of the INI parser.
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// Don't change game.path and input.invert_y keys. Tests depend on them.
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result["game"]["path"] = "\t/dev/test \t \r\n";
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result["game"]["\tlanguage\t "] =
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" american ;american english french german italian spanish.";
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result["input"]["invert_y"] =
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"1 #values != 0 enable input inversion. Optional.";
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return result;
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}
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std::ostream &operator<<(std::ostream &os, const simpleConfig_t &config) {
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for (auto §ion : config) {
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os << "[" << section.first << "]"
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<< "\n";
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for (auto &keyValue : section.second) {
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os << keyValue.first << "=" << keyValue.second << "\n";
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}
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}
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return os;
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}
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class Temp {
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// An object of type Temp file will be removed on destruction
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public:
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virtual ~Temp() {
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}
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bool exists() const {
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return fs::exists(this->m_path);
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}
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std::string path() const {
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return this->m_path.string();
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}
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std::string filename() const {
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return this->m_path.filename().string();
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}
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std::string dirname() const {
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return this->m_path.parent_path().string();
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}
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virtual void change_perms_readonly() const = 0;
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virtual void remove() const = 0;
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virtual void touch() const = 0;
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protected:
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Temp(const Temp &) = delete;
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Temp() : m_path(getRandomFilePath()) {
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}
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Temp(const fs::path &dirname) : m_path(getRandomFilePath(dirname)) {
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}
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const fs::path &get_path_internal() const {
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return this->m_path;
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}
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private:
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static fs::path getRandomFilePath(const fs::path &dirname) {
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return fs::unique_path(dirname / "openrw_test_%%%%%%%%%%%%%%%%");
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}
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static fs::path getRandomFilePath() {
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return getRandomFilePath(fs::temp_directory_path());
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}
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fs::path m_path;
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};
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class TempFile;
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class TempDir : public Temp {
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public:
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TempDir() : Temp() {
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}
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TempDir(const TempDir &dirname) : Temp(dirname.get_path_internal()) {
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}
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virtual ~TempDir() {
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this->remove();
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}
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virtual void change_perms_readonly() const override {
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fs::permissions(this->get_path_internal(),
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fs::perms::owner_read | fs::perms::owner_exe |
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fs::perms::group_read | fs::perms::group_exe |
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fs::perms::others_read | fs::perms::others_exe);
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}
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virtual void remove() const override {
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fs::remove_all(this->get_path_internal());
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}
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void touch() const override {
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fs::create_directories(this->get_path_internal());
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}
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friend class TempFile;
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};
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class TempFile : public Temp {
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public:
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TempFile() : Temp() {
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}
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TempFile(const TempDir &dirname) : Temp(dirname.get_path_internal()) {
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}
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virtual ~TempFile() {
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this->remove();
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}
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virtual void change_perms_readonly() const override {
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fs::permissions(this->get_path_internal(), fs::perms::owner_read |
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fs::perms::group_read |
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fs::perms::others_read);
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}
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virtual void remove() const override {
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fs::remove_all(this->get_path_internal());
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}
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virtual void touch() const override {
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std::ofstream ofs(this->path(), std::ios::out | std::ios::app);
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ofs.close();
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}
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template <typename T>
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bool append(T t) const {
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// Append argument at the end of the file.
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// File is open/closes repeatedly. Not optimal.
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std::ofstream ofs(this->path(), std::ios::out | std::ios::app);
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ofs << t;
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ofs.close();
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return ofs.good();
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}
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template <typename T>
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bool write(T t) const {
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// Write the argument to the file, discarding all contents.
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// File is open/closes repeatedly. Not optimal.
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std::ofstream ofs(this->path(), std::ios::out | std::ios::trunc);
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ofs << t;
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ofs.close();
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return ofs.good();
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}
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};
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BOOST_AUTO_TEST_SUITE(ConfigTests)
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BOOST_AUTO_TEST_CASE(test_stripWhitespace) {
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std::map<std::string, std::string> map;
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map["abc"] = "abc";
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map["\tabc"] = "abc";
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map["abc\t"] = "abc";
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map[" abc"] = "abc";
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map["abc "] = "abc";
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map[" abc "] = "abc";
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map[" abc "] = "abc";
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for (const auto &keyValue : map) {
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BOOST_CHECK_EQUAL(keyValue.second, stripWhitespace(keyValue.first));
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}
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}
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BOOST_AUTO_TEST_CASE(test_TempDir) {
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// Check the behavior of TempFile
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TempDir tempDir;
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BOOST_CHECK_EQUAL(tempDir.exists(), false);
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tempDir.touch();
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BOOST_CHECK_EQUAL(tempDir.exists(), true);
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tempDir.remove();
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BOOST_CHECK_EQUAL(tempDir.exists(), false);
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tempDir.touch();
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BOOST_CHECK_EQUAL(tempDir.exists(), true);
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TempDir tempChildDir(tempDir);
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BOOST_CHECK_EQUAL(tempChildDir.exists(), false);
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tempChildDir.touch();
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BOOST_CHECK_EQUAL(tempChildDir.exists(), true);
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tempDir.remove();
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BOOST_CHECK_EQUAL(tempChildDir.exists(), false);
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BOOST_CHECK_EQUAL(tempDir.exists(), false);
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tempChildDir.touch();
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BOOST_CHECK_EQUAL(tempChildDir.exists(), true);
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std::string path;
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{
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TempDir tempLocal;
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tempLocal.touch();
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BOOST_CHECK_EQUAL(tempLocal.exists(), true);
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path = tempLocal.path();
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}
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BOOST_CHECK_EQUAL(fs::exists(path), false);
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}
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BOOST_AUTO_TEST_CASE(test_TempFile) {
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// Check the behavior of TempFile
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TempFile tempFile;
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BOOST_CHECK_EQUAL(tempFile.exists(), false);
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tempFile.touch();
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BOOST_CHECK_EQUAL(tempFile.exists(), true);
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tempFile.remove();
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BOOST_CHECK_EQUAL(tempFile.exists(), false);
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tempFile.touch();
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BOOST_CHECK_EQUAL(tempFile.exists(), true);
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tempFile.remove();
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BOOST_CHECK_EQUAL(tempFile.append("abc"), true);
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BOOST_CHECK_EQUAL(tempFile.append("def"), true);
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BOOST_CHECK_EQUAL(tempFile.exists(), true);
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tempFile.touch();
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std::ifstream ifs(tempFile.path());
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std::string line;
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std::getline(ifs, line);
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BOOST_CHECK_EQUAL(line, "abcdef");
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tempFile.change_perms_readonly();
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BOOST_CHECK_EQUAL(tempFile.write("abc"), false);
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BOOST_CHECK_EQUAL(tempFile.append("def"), false);
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std::string path;
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{
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TempFile tempLocal;
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tempLocal.touch();
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BOOST_CHECK_EQUAL(tempLocal.exists(), true);
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path = tempLocal.path();
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}
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BOOST_CHECK_EQUAL(fs::exists(path), false);
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}
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BOOST_AUTO_TEST_CASE(test_config_valid) {
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// Test reading a valid configuration file
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auto cfg = getValidConfig();
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TempFile tempFile;
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tempFile.append(cfg);
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(config.isValid());
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BOOST_CHECK_EQUAL(config.getParseResult().type(),
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GameConfig::ParseResult::ErrorType::GOOD);
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BOOST_CHECK_EQUAL(config.getParseResult().getKeysRequiredMissing().size(),
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0);
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BOOST_CHECK_EQUAL(config.getParseResult().getKeysInvalidData().size(), 0);
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BOOST_CHECK_EQUAL(config.getGameDataPath(), "/dev/test");
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BOOST_CHECK_EQUAL(config.getGameLanguage(), "american");
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BOOST_CHECK_EQUAL(config.getInputInvertY(), true);
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}
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BOOST_AUTO_TEST_CASE(test_config_valid_modified) {
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// Test reading a valid modified configuration file
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auto cfg = getValidConfig();
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cfg["game"]["path"] = "Liberty City";
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cfg["input"]["invert_y"] = "0";
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TempFile tempFile;
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tempFile.append(cfg);
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(config.isValid());
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BOOST_CHECK_EQUAL(config.getParseResult().type(),
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GameConfig::ParseResult::ErrorType::GOOD);
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BOOST_CHECK_EQUAL(config.getParseResult().getKeysRequiredMissing().size(),
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0);
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BOOST_CHECK_EQUAL(config.getParseResult().getKeysInvalidData().size(), 0);
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BOOST_CHECK_EQUAL(config.getInputInvertY(), false);
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BOOST_CHECK_EQUAL(config.getGameDataPath(), "Liberty City");
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}
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BOOST_AUTO_TEST_CASE(test_config_save) {
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// Test saving a configuration file
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auto cfg = getValidConfig();
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cfg["game"]["path"] = "Liberty City";
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TempFile tempFile;
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tempFile.append(cfg);
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(config.isValid());
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tempFile.remove();
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BOOST_CHECK(!tempFile.exists());
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auto writeResult = config.saveConfig();
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BOOST_CHECK(writeResult.isValid());
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BOOST_CHECK(tempFile.exists());
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GameConfig config2(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK_EQUAL(config2.getGameDataPath(), "Liberty City");
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simpleConfig_t cfg2 = readConfig(tempFile.path());
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BOOST_CHECK_EQUAL(cfg2["game"]["path"], "Liberty City");
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}
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BOOST_AUTO_TEST_CASE(test_config_valid_unknown_keys) {
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// Test reading a valid modified configuration file with unknown data
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auto cfg = getValidConfig();
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cfg["game"]["unknownkey"] = "descartes";
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cfg["dontknow"]["dontcare"] = "\t$%!$8847 %%$ ";
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TempFile tempFile;
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tempFile.append(cfg);
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(config.isValid());
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const auto &unknownData = config.getParseResult().getUnknownData();
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BOOST_CHECK_EQUAL(unknownData.size(), 2);
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BOOST_CHECK_EQUAL(unknownData.count("game.unknownkey"), 1);
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BOOST_CHECK_EQUAL(unknownData.at("game.unknownkey"),
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stripWhitespace(cfg["game"]["unknownkey"]));
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BOOST_CHECK_EQUAL(unknownData.count("dontknow.dontcare"), 1);
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BOOST_CHECK_EQUAL(unknownData.at("dontknow.dontcare"),
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stripWhitespace(cfg["dontknow"]["dontcare"]));
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BOOST_CHECK_EQUAL(unknownData.count("game.path"), 0);
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tempFile.remove();
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config.saveConfig();
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GameConfig config2(tempFile.filename(), tempFile.dirname());
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const auto &unknownData2 = config2.getParseResult().getUnknownData();
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BOOST_CHECK_EQUAL(unknownData2.size(), 2);
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BOOST_CHECK_EQUAL(unknownData2.count("game.unknownkey"), 1);
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BOOST_CHECK_EQUAL(unknownData2.at("game.unknownkey"),
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stripWhitespace(cfg["game"]["unknownkey"]));
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BOOST_CHECK_EQUAL(unknownData2.count("dontknow.dontcare"), 1);
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BOOST_CHECK_EQUAL(unknownData2.at("dontknow.dontcare"),
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stripWhitespace(cfg["dontknow"]["dontcare"]));
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BOOST_CHECK_EQUAL(unknownData2.count("game.path"), 0);
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}
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BOOST_AUTO_TEST_CASE(test_config_save_readonly) {
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// Test whether saving to a readonly INI file fails
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auto cfg = getValidConfig();
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TempFile tempFile;
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tempFile.append(cfg);
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tempFile.change_perms_readonly();
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK_EQUAL(config.isValid(), true);
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auto writeResult = config.saveConfig();
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BOOST_CHECK(!writeResult.isValid());
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BOOST_CHECK_EQUAL(writeResult.type(),
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GameConfig::ParseResult::ErrorType::INVALIDOUTPUTFILE);
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}
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BOOST_AUTO_TEST_CASE(test_config_valid_default) {
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// Test whether the default INI string is valid
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TempFile tempFile;
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BOOST_CHECK(!tempFile.exists());
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(!config.isValid());
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auto defaultINI = config.getDefaultINIString();
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tempFile.append(defaultINI);
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config = GameConfig(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(config.isValid());
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_emptykey) {
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// Test duplicate keys in invalid configuration file
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auto cfg = getValidConfig();
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cfg["game"][""] = "0";
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TempFile tempFile;
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tempFile.append(cfg);
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(!config.isValid());
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const auto &parseResult = config.getParseResult();
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BOOST_CHECK_EQUAL(parseResult.type(),
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GameConfig::ParseResult::ErrorType::INVALIDINPUTFILE);
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_duplicate) {
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// Test duplicate keys in invalid configuration file
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auto cfg = getValidConfig();
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cfg["input"]["invert_y "] = "0";
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TempFile tempFile;
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tempFile.append(cfg);
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(!config.isValid());
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const auto &parseResult = config.getParseResult();
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BOOST_CHECK_EQUAL(parseResult.type(),
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GameConfig::ParseResult::ErrorType::INVALIDINPUTFILE);
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_required_missing) {
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// Test missing required keys in invalid configuration file
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auto cfg = getValidConfig();
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cfg["game"].erase("path");
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TempFile tempFile;
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tempFile.append(cfg);
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(!config.isValid());
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const auto &parseResult = config.getParseResult();
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BOOST_CHECK_EQUAL(parseResult.type(),
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GameConfig::ParseResult::ErrorType::INVALIDCONTENT);
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BOOST_CHECK_EQUAL(parseResult.getKeysRequiredMissing().size(), 1);
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BOOST_CHECK_EQUAL(parseResult.getKeysInvalidData().size(), 0);
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BOOST_CHECK_EQUAL(parseResult.getKeysRequiredMissing()[0], "game.path");
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_wrong_type) {
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// Test wrong data type
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auto cfg = getValidConfig();
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cfg["input"]["invert_y"] = "d";
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TempFile tempFile;
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tempFile.append(cfg);
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(!config.isValid());
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const auto &parseResult = config.getParseResult();
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BOOST_CHECK_EQUAL(parseResult.type(),
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GameConfig::ParseResult::ErrorType::INVALIDCONTENT);
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BOOST_CHECK_EQUAL(parseResult.getKeysRequiredMissing().size(), 0);
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BOOST_CHECK_EQUAL(parseResult.getKeysInvalidData().size(), 1);
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BOOST_CHECK_EQUAL(parseResult.getKeysInvalidData()[0], "input.invert_y");
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_empty) {
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// Test reading empty configuration file
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// An empty file has a valid data structure, but has missing keys and is
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// thus invalid.
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TempFile tempFile;
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tempFile.touch();
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BOOST_CHECK(tempFile.exists());
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(!config.isValid());
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const auto &parseResult = config.getParseResult();
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BOOST_CHECK_EQUAL(parseResult.type(),
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GameConfig::ParseResult::ErrorType::INVALIDCONTENT);
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BOOST_CHECK_GE(parseResult.getKeysRequiredMissing().size(), 1);
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_nodir) {
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// Test reading non-existing configuration file in non-existing directory
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TempDir tempDir;
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TempFile tempFile(tempDir);
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BOOST_CHECK(!tempDir.exists());
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BOOST_CHECK(!tempFile.exists());
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(!config.isValid());
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const auto &parseResult = config.getParseResult();
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BOOST_CHECK_EQUAL(parseResult.type(),
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GameConfig::ParseResult::ErrorType::INVALIDINPUTFILE);
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_nonexisting) {
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// Test reading non-existing configuration file
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TempFile tempFile;
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BOOST_CHECK(!tempFile.exists());
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(!config.isValid());
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const auto &parseResult = config.getParseResult();
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BOOST_CHECK_EQUAL(parseResult.type(),
|
|
GameConfig::ParseResult::ErrorType::INVALIDINPUTFILE);
|
|
}
|
|
|
|
BOOST_AUTO_TEST_SUITE_END()
|