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42 lines
879 B
C++
42 lines
879 B
C++
#pragma once
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#include <gl/gl_core_3_3.h>
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#include <glm/glm.hpp>
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#include <map>
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#include <memory>
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/**
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* Stores a handle and metadata about a loaded texture.
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*/
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class TextureData {
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public:
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TextureData(GLuint name, const glm::ivec2& dims, bool alpha)
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: texName(name), size(dims), hasAlpha(alpha) {
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}
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GLuint getName() const {
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return texName;
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}
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const glm::ivec2& getSize() const {
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return size;
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}
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bool isTransparent() const {
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return hasAlpha;
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}
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typedef std::shared_ptr<TextureData> Handle;
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static Handle create(GLuint name, const glm::ivec2& size,
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bool transparent) {
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return Handle(new TextureData(name, size, transparent));
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}
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private:
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GLuint texName;
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glm::ivec2 size;
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bool hasAlpha;
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};
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using TextureArchive = std::map<std::string, TextureData::Handle>;
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