mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 19:32:49 +01:00
161 lines
4.8 KiB
C++
161 lines
4.8 KiB
C++
#include "LoaderDFF.h"
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#include "../framework/rwbinarystream.h"
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#include <iostream>
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std::unique_ptr<Model> LoaderDFF::loadFromMemory(char *data)
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{
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auto model = std::unique_ptr<Model>(new Model);
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RW::BinaryStreamSection root(data);
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model->clump = root.readStructure<RW::BSClump>();
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size_t dataI = 0;
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while (root.hasMoreData(dataI)) {
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auto sec = root.getNextChildSection(dataI);
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switch (sec.header.id) {
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case RW::SID_GeometryList: {
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auto list = sec.readStructure<RW::BSGeometryList>();
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size_t gdataI = 0;
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while (sec.hasMoreData(gdataI)) {
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Model::Geometry geometryStruct;
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auto item = sec.getNextChildSection(gdataI);
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if (item.header.id == RW::SID_Geometry) {
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size_t dataI = 0, secI = 0;
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auto geometry = item.readStructure<RW::BSGeometry>();
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// std::cout << " verts(" << geometry.numverts << ") tris(" << geometry.numtris << ")" << std::endl;
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item.getNextChildSection(secI);
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char *data = item.raw() + sizeof(RW::BSSectionHeader) + sizeof(RW::BSGeometry);
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if (item.header.versionid < 0x1003FFFF)
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auto colors = readStructure<RW::BSGeometryColor>(data, dataI);
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if ((geometry.flags & RW::BSGeometry::VertexColors) == RW::BSGeometry::VertexColors) {
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for (size_t v = 0; v < geometry.numverts; ++v) {
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readStructure<RW::BSColor>(data, dataI);
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}
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}
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/** TEX COORDS **/
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if (geometry.flags & RW::BSGeometry::TexCoords1 || geometry.flags & RW::BSGeometry::TexCoords2) {
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for (size_t v = 0; v < geometry.numverts; ++v) {
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geometryStruct.texcoords.push_back(readStructure<RW::BSGeometryUV>(data, dataI));
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}
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}
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/** INDICIES **/
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for (int j = 0; j < geometry.numtris; ++j) {
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geometryStruct.triangles.push_back(readStructure<RW::BSGeometryTriangle>(data, dataI));
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}
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/** GEOMETRY BOUNDS **/
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geometryStruct.geometryBounds = readStructure<RW::BSGeometryBounds>(data, dataI);
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/** VERTICES **/
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for (int v = 0; v < geometry.numverts; ++v) {
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geometryStruct.vertices.push_back(readStructure<RW::BSTVector3>(data, dataI));
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}
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/** NORMALS **/
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if ((geometry.flags & RW::BSGeometry::StoreNormals) == RW::BSGeometry::StoreNormals) {
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for (int n = 0; n < geometry.numverts; ++n) {
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geometryStruct.normals.push_back(readStructure<RW::BSTVector3>(data, dataI));
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}
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}
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/** TEXTURES **/
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auto materiallistsec = item.getNextChildSection(secI);
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auto materialList = materiallistsec.readStructure<RW::BSMaterialList>();
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// Skip over the per-material byte values that I don't know what do.
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dataI += sizeof(uint32_t) * materialList.nummaterials;
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size_t matI = 0;
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materiallistsec.getNextChildSection(matI);
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for (size_t m = 0; m < materialList.nummaterials; ++m) {
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auto materialsec = materiallistsec.getNextChildSection(matI);
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if (materialsec.header.id != RW::SID_Material)
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continue;
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auto material = materialsec.readStructure<RW::BSMaterial>();
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size_t texI = 0;
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materialsec.getNextChildSection(texI);
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for (size_t t = 0; t < material.numtextures; ++t) {
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auto texsec = materialsec.getNextChildSection(texI);
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auto texture = texsec.readStructure<RW::BSTexture>();
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std::string textureName, alphaName;
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size_t yetAnotherI = 0;
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texsec.getNextChildSection(yetAnotherI);
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auto namesec = texsec.getNextChildSection(yetAnotherI);
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auto alphasec = texsec.getNextChildSection(yetAnotherI);
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// The data is null terminated anyway.
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textureName = namesec.raw();
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alphaName = alphasec.raw();
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geometryStruct.textures.push_back({textureName, alphaName});
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}
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}
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// OpenGL buffer stuff
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glGenBuffers(1, &geometryStruct.VBO);
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glGenBuffers(1, &geometryStruct.EBO);
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// Vertices
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glBindBuffer(GL_ARRAY_BUFFER, geometryStruct.VBO);
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glBufferData(
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GL_ARRAY_BUFFER,
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geometryStruct.vertices.size() * 3 * sizeof(float),
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&geometryStruct.vertices[0],
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GL_STATIC_DRAW
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);
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// Elements
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uint16_t indicies[geometryStruct.triangles.size() * 3];
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size_t i = 0;
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for (auto &tri : geometryStruct.triangles) {
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indicies[i] = tri.first;
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indicies[i + 1] = tri.second;
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indicies[i + 2] = tri.third;
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i += 3;
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometryStruct.EBO);
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glBufferData(
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GL_ELEMENT_ARRAY_BUFFER,
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sizeof(indicies),
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indicies,
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GL_STATIC_DRAW
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);
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// Add it
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model->geometries.push_back(geometryStruct);
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}
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}
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}
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}
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}
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return model;
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}
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template<class T> T LoaderDFF::readStructure(char *data, size_t &dataI)
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{
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size_t originalOffset = dataI;
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dataI += sizeof(T);
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return *reinterpret_cast<T*>(data + originalOffset);
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}
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RW::BSSectionHeader LoaderDFF::readHeader(char *data, size_t &dataI)
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{
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return readStructure<RW::BSSectionHeader>(data, dataI);
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}
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