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openrw/rwengine/include/render/GameShaders.hpp
Daniel Evans 5b9c95d346 Add Initial Cutscene playback implementation
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00

43 lines
784 B
C++

#pragma once
#ifndef _GAMESHADERS_HPP_
#define _GAMESHADERS_HPP_
/**
* @brief collection of shaders to make managing them a little easier.
*/
namespace GameShaders {
struct WaterHQ {
static const char* VertexShader;
static const char* FragmentShader;
};
struct Sky {
static const char* VertexShader;
static const char* FragmentShader;
};
struct WorldObject {
static const char* VertexShader;
static const char* FragmentShader;
};
/** @brief Particle effect shaders, uses WorldObject::VertexShader */
struct Particle {
static const char* FragmentShader;
};
/**
* @brief The ScreenSpaceRect shader
*
* Used to draw black bars, splash screens, fading etc.
*/
struct ScreenSpaceRect {
static const char* VertexShader;
static const char* FragmentShader;
};
}
#endif