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openrw/rwcore/fonts/GameTexts.hpp
Daniel Evans 4fd92a1549 Rename rwlib library to "core" to fit its new role
Also move up source files into the root directory, as there's nothing else in this directory
2018-08-09 20:28:24 +01:00

95 lines
2.6 KiB
C++

#ifndef _RWLIB_FONTS_GAMETEXTS_HPP_
#define _RWLIB_FONTS_GAMETEXTS_HPP_
#include <cstdint>
#include <string>
#include <unordered_map>
#include <sstream>
#include <string>
/**
* Each GXT char is just a 16-bit index into the font map.
*/
using GameStringChar = std::uint16_t;
/**
* The game stores strings as 16-bit indexes into the font
* texture, which is something similar to ASCII.
*/
using GameString = std::basic_string<GameStringChar>;
/**
* GXT keys are just 8 single byte chars.
* Keys are small so should be subject to SSO
*/
using GameStringKey = std::string;
/**
* Index to used font.
*/
using font_t = size_t;
static constexpr font_t FONT_PAGER = 0;
static constexpr font_t FONT_PRICEDOWN = 1;
static constexpr font_t FONT_ARIAL = 2;
static constexpr font_t FONTS_COUNT = 3;
namespace GameStringUtil {
/**
* @brief fromString Converts a std::string to a GameString, depending on the font
*
* Encoding of GameStrings depends on the font. Unknown chars are converted to a "unknown GameStringChar" (such as '?').
*/
GameString fromString(const std::string& str, font_t font);
/**
* @brief fromString Converts a GameString to a std::string, depending on the font
*
* Encoding of GameStrings depends on the font. Unknown GameStringChar's are converted to a UNICODE_REPLACEMENT_CHARACTER utf-8 sequence.
*/
std::string toString(const GameString& str, font_t font);
/**
* @brief fromString Converts a string to a GameString, independent on the font (only characthers known to all fonts are converted)
*
* Encoding of GameStrings does not depend on the font. Unknown chars are converted to a "unknown GameStringChar" (such as '?').
*/
GameString fromStringCommon(const std::string& str);
}
/**
* Since the encoding of symbols is arbitrary, these constants should be used in
* hard-coded strings containing symbols outside of the ASCII-subset supported
* by all fonts
*/
namespace GameSymbols {
static constexpr GameStringChar Money = '$';
static constexpr GameStringChar Heart = '{';
static constexpr GameStringChar Armour = '[';
static constexpr GameStringChar Star = ']';
}
class GameTexts {
using StringTable = std::unordered_map<GameStringKey, GameString>;
StringTable m_strings;
public:
void addText(const GameStringKey& id, GameString&& text) {
m_strings.emplace(id, text);
}
GameString text(const GameStringKey& id) const {
auto a = m_strings.find(id);
if (a != m_strings.end()) {
return a->second;
}
return GameStringUtil::fromString("MISSING: " + id, FONT_ARIAL);
}
const StringTable &getStringTable() const {
return m_strings;
}
};
#endif