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23 lines
426 B
C++
23 lines
426 B
C++
#define BOOST_TEST_MODULE gtfw
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#include <boost/test/included/unit_test.hpp>
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#include <SFML/Window.hpp>
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#include <renderwure/engine/GTAEngine.hpp>
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// Many tests require OpenGL be functional, seems like a reasonable solution.
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class GlobalFixture
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{
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public:
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sf::Window wnd;
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GlobalFixture() {
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wnd.create(sf::VideoMode(640, 360), "Testing");
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}
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~GlobalFixture() {
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wnd.close();
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}
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};
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BOOST_GLOBAL_FIXTURE(GlobalFixture)
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