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openrw/rwgame
Timmy Sjöstedt 7729ae171d Fixed camera to take Y mouse movement into account.
TODO: Make camera not intersect world geometry and other objects.
2015-03-30 01:47:10 +02:00
..
CMakeLists.txt Improve HUD and UI rendering 2015-02-15 12:41:51 +00:00
debugstate.cpp Text rendering 2015-02-07 22:55:06 +00:00
debugstate.hpp Move game code into RWGame class and refactor 2014-09-16 19:22:43 +01:00
DrawUI.cpp Remove GameRenderer from GameWorld 2015-03-05 16:36:14 +00:00
DrawUI.hpp Remove GameRenderer from GameWorld 2015-03-05 16:36:14 +00:00
game.hpp Implement and declare more opcodes 2014-12-16 03:30:51 +00:00
ingamestate.cpp Fixed camera to take Y mouse movement into account. 2015-03-30 01:47:10 +02:00
ingamestate.hpp Improve HUD and UI rendering 2015-02-15 12:41:51 +00:00
loadingstate.cpp Text rendering 2015-02-07 22:55:06 +00:00
loadingstate.hpp Text rendering 2015-02-07 22:55:06 +00:00
main.cpp Re-implement -w and -h window size arguments 2015-01-30 10:04:25 +00:00
menustate.cpp Text rendering 2015-02-07 22:55:06 +00:00
menustate.hpp Move game code into RWGame class and refactor 2014-09-16 19:22:43 +01:00
MenuSystem.hpp Text rendering 2015-02-07 22:55:06 +00:00
pausestate.cpp Remove GameRenderer from GameWorld 2015-03-05 16:36:14 +00:00
pausestate.hpp Text rendering 2015-02-07 22:55:06 +00:00
README.md Add Readme and Copying files 2014-02-13 09:51:42 +00:00
RWGame.cpp Added default 90° FOV. 2015-03-30 01:46:41 +02:00
RWGame.hpp Change how draw calls are counted 2015-03-28 13:54:28 +00:00
State.cpp Move game code into RWGame class and refactor 2014-09-16 19:22:43 +01:00
State.hpp Text rendering 2015-02-07 22:55:06 +00:00

RWGame

Game executable