mirror of
https://github.com/rwengine/openrw.git
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649f7b144d
This entirely replaces all remaining SFML pieces with SDL2 and brings OpenRW up to OpenGL 3.3
36 lines
707 B
CMake
36 lines
707 B
CMake
#
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# This script defines the following variables:
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# - MAD_LIBRARY: The mad library
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# - MAD_FOUND: true if all the required modules are found
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# - MAD_INCLUDE_DIR: the path where MAD headers are located
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#
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set(FIND_MAD_PATHS
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${MAD_ROOT}
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$ENV{MAD_ROOT}
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw
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/opt/local
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/opt/csw
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/opt)
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find_path(MAD_INCLUDE_DIR mad.h
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PATH_SUFFIXES include
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PATHS ${FIND_MAD_PATHS})
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find_library(MAD_LIBRARY
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NAMES mad
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PATH_SUFFIXES lib64 lib
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PATHS ${FIND_MAD_PATHS})
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if (MAD_INCLUDE_DIR AND MAD_LIBRARY)
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set (MAD_FOUND TRUE)
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endif ()
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if (MAD_FOUND AND NOT MAD_FIND_QUIETLY)
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message(STATUS "Found MAD in ${MAD_INCLUDE_DIR}")
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endif()
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