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https://github.com/rwengine/openrw.git
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97 lines
1.9 KiB
C++
97 lines
1.9 KiB
C++
#pragma once
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#ifndef _VIEWERWIDGET_HPP_
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#define _VIEWERWIDGET_HPP_
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#include <engine/GameData.hpp>
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#include <engine/GameWorld.hpp>
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#include <QTimer>
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#include <loaders/LoaderIFP.hpp>
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#include <gl/DrawBuffer.hpp>
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#include <gl/GeometryBuffer.hpp>
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#include <data/Model.hpp>
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#include <glm/glm.hpp>
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// Prevent Qt from conflicting with glLoadGen
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#define GL_ARB_debug_output
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#define GL_KHR_debug
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#include <QGLWidget>
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class GameRenderer;
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class Model;
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class ViewerWidget : public QGLWidget
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{
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Q_OBJECT
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GameRenderer* renderer;
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QString currentFile;
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QTimer timer;
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GameWorld* gworld;
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Model* activeModel;
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ModelFrame* selectedFrame;
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GameObject* dummyObject;
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quint16 currentObjectID;
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Model* _lastModel;
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Animation* canimation;
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float viewDistance;
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glm::vec2 viewAngles;
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glm::vec3 viewPosition;
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bool dragging;
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QPointF dstart;
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glm::vec2 dastart;
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bool moveFast;
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DrawBuffer* _frameWidgetDraw;
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GeometryBuffer* _frameWidgetGeom;
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GLuint whiteTex;
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void drawFrameWidget(ModelFrame* f, const glm::mat4& = glm::mat4(1.f));
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public:
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ViewerWidget(QWidget* parent = 0, const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0);
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virtual void initializeGL();
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virtual void resizeGL(int w, int h);
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virtual void paintGL();
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Model *currentModel() const;
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GameObject* currentObject() const;
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GameWorld* world();
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public slots:
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void showObject(qint16 item);
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void showModel(Model* model);
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void selectFrame(ModelFrame* frame);
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void exportModel();
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void dataLoaded(GameWorld* world);
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void setRenderer(GameRenderer* renderer);
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signals:
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void fileOpened(const QString& file);
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void modelChanged(Model* model);
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protected:
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void keyPressEvent(QKeyEvent*) override;
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void keyReleaseEvent(QKeyEvent*) override;
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void mousePressEvent(QMouseEvent*) override;
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void mouseReleaseEvent(QMouseEvent*) override;
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void mouseMoveEvent(QMouseEvent*) override;
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void wheelEvent(QWheelEvent*) override;
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};
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#endif
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