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openrw/rwengine/include/loaders/LoaderIDE.hpp
Daniel Evans e1a37e44c4 Cleaned up some object data
Renamed some vehicle related data objects
Changed types on some vehicle data containers
Renamed GTAObject to GameObject
2014-02-28 11:23:51 +00:00

38 lines
642 B
C++

#pragma once
#ifndef _LOADERIDE_HPP_
#define _LOADERIDE_HPP_
#include <iostream>
#include <vector>
#include <memory>
#include <glm/glm.hpp>
#include <data/ObjectData.hpp>
#include <objects/VehicleInfo.hpp>
#include <data/PathData.hpp>
class LoaderIDE
{
public:
enum SectionTypes
{
NONE,
OBJS,
TOBJ,
PEDS,
CARS,
HIER,
TWODFX,
PATH,
};
// Load the IDE data into memory
bool load(const std::string& filename);
std::vector<std::shared_ptr<ObjectData>> OBJSs;
std::vector<std::shared_ptr<VehicleData>> CARSs;
std::vector<std::shared_ptr<CharacterData>> PEDSs;
std::vector<std::shared_ptr<PathData>> PATHs;
};
#endif