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openrw/rwviewer/ObjectViewer.cpp
Daniel Evans 7d92fbb9f2 Huge rwviewer changes for new objects.
+ Change to Object Viewer to list all object types
2014-09-19 00:10:05 +01:00

104 lines
2.6 KiB
C++

#include "ObjectViewer.hpp"
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <models/ObjectListModel.hpp>
#include "ViewerWidget.hpp"
ObjectViewer::ObjectViewer(ViewerWidget* viewer, QWidget* parent, Qt::WindowFlags f)
: QWidget(parent, f)
{
objectList = new QTableView;
QHBoxLayout* layout = new QHBoxLayout;
layout->addWidget(objectList);
QVBoxLayout* infoLayout = new QVBoxLayout;
layout->addItem(infoLayout);
previewWidget = viewer;
previewWidget->setMinimumSize(250,250);
QGridLayout* dataGrid = new QGridLayout;
dataGrid->addWidget(previewWidget, 0, 0, 1, 2);
previewID = new QLabel;
previewModel = new QLabel;
previewClass = new QLabel;
dataGrid->addWidget(new QLabel("ID"), 1, 0);
dataGrid->addWidget(previewID, 1, 1);
dataGrid->addWidget(new QLabel("Type"), 2, 0);
dataGrid->addWidget(previewClass, 2, 1);
dataGrid->addWidget(new QLabel("Model"), 3, 0);
dataGrid->addWidget(previewModel, 3, 1);
infoLayout->addItem(dataGrid);
infoLayout->addStretch(100);
this->setLayout(layout);
}
static std::map<ObjectInformation::ObjectClass, QString> gDataType =
{
{ ObjectInformation::_class("OBJS"), "Object" },
{ ObjectInformation::_class("CARS"), "Vehicle" },
{ ObjectInformation::_class("PEDS"), "Pedestrian" },
{ ObjectInformation::_class("HIER"), "Cutscene" }
};
void ObjectViewer::showItem(qint16 item)
{
auto def = world()->objectTypes[item];
if( def )
{
previewID->setText(QString::number(def->ID));
previewClass->setText(gDataType[def->class_type]);
if(def->class_type == ObjectData::class_id)
{
auto v = std::static_pointer_cast<ObjectData>(def);
previewModel->setText(QString::fromStdString(v->modelName));
}
else if(def->class_type == VehicleData::class_id)
{
auto v = std::static_pointer_cast<VehicleData>(def);
previewModel->setText(QString::fromStdString(v->modelName));
}
else if(def->class_type == CharacterData::class_id)
{
auto v = std::static_pointer_cast<CharacterData>(def);
previewModel->setText(QString::fromStdString(v->modelName));
}
previewWidget->showItem(item);
}
}
void ObjectViewer::showData(GameWorld *world)
{
_world = world;
// Loade all of the IDEs.
for(std::map<std::string, std::string>::iterator it = world->gameData.ideLocations.begin();
it != world->gameData.ideLocations.end();
++it) {
world->defineItems(it->second);
}
if( objectList->model() )
{
delete objectList->model();
}
objectList->setModel(new ObjectListModel(world, objectList));
connect(objectList->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), this, SLOT(showItem(QModelIndex)));
}
void ObjectViewer::showItem(QModelIndex model)
{
showItem(model.internalId());
}