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openrw/rwcore/data/Clump.cpp
Daniel Evans 4fd92a1549 Rename rwlib library to "core" to fit its new role
Also move up source files into the root directory, as there's nothing else in this directory
2018-08-09 20:28:24 +01:00

152 lines
4.0 KiB
C++

#include "data/Clump.hpp"
#include <algorithm>
#include <limits>
#include <memory>
#include <queue>
#include <glm/gtc/matrix_transform.hpp>
Geometry::Geometry() : EBO(0), flags(0) {
}
Geometry::~Geometry() {
if (EBO) {
glDeleteBuffers(1, &EBO);
}
}
ModelFrame::ModelFrame(unsigned int index, glm::mat3 dR, glm::vec3 dT)
: index(index)
, defaultRotation(dR)
, defaultTranslation(dT)
, parent_(nullptr) {
reset();
}
void ModelFrame::reset() {
matrix = glm::translate(glm::mat4(1.0f), defaultTranslation) *
glm::mat4(defaultRotation);
updateHierarchyTransform();
}
void ModelFrame::updateHierarchyTransform() {
// Update our own transformation
if (parent_) {
worldtransform_ = parent_->getWorldTransform() * matrix;
} else {
worldtransform_ = matrix;
}
for (const auto& child : children_) {
child->updateHierarchyTransform();
}
}
void ModelFrame::addChild(const ModelFramePtr& child) {
// Make sure the child is an orphan
if (child->getParent()) {
auto& other_children = child->getParent()->children_;
other_children.erase(
std::remove(other_children.begin(), other_children.end(), child),
other_children.end());
}
child->parent_ = this;
children_.push_back(child);
child->updateHierarchyTransform();
}
ModelFrame* ModelFrame::findDescendant(const std::string& name) const {
for (const auto& frame : children_) {
if (frame->getName() == name) {
return frame.get();
}
auto result = frame->findDescendant(name);
if (result) {
return result;
}
}
return nullptr;
}
ModelFramePtr ModelFrame::cloneHierarchy() const {
auto self = std::make_shared<ModelFrame>(getIndex(), getDefaultRotation(),
getDefaultTranslation());
self->setName(getName());
for (const auto& child : getChildren()) {
auto childclone = child->cloneHierarchy();
self->addChild(childclone);
}
return self;
}
AtomicPtr Atomic::clone() const {
auto newatomic = std::make_shared<Atomic>();
newatomic->setGeometry(getGeometry());
newatomic->setFrame(getFrame());
newatomic->setFlags(getFlags());
return newatomic;
}
ModelFrame* Clump::findFrame(const std::string& name) const {
if (rootframe_->getName() == name) {
return rootframe_.get();
}
return rootframe_->findDescendant(name);
}
Clump::~Clump() = default;
void Clump::recalculateMetrics() {
boundingRadius = std::numeric_limits<float>::min();
for (const auto& atomic : atomics_) {
const auto& geometry = atomic->getGeometry();
if (!geometry) {
continue;
}
const auto& bounds = geometry->geometryBounds;
boundingRadius = std::max(boundingRadius,
glm::length(bounds.center) + bounds.radius);
}
}
Clump* Clump::clone() const {
// Clone frame hierarchy
auto newroot = rootframe_->cloneHierarchy();
auto clump = new Clump;
clump->setFrame(newroot);
// This isn't the most optimal implementation, but this code is likely
// to be replaced soon.
auto find_new_frame = [&](const ModelFramePtr& old) -> ModelFramePtr {
std::queue<ModelFramePtr> open;
open.push(newroot);
while (!open.empty()) {
auto frame = open.front();
open.pop();
if (frame->getIndex() == old->getIndex()) {
return frame;
}
for (const auto& child : frame->getChildren()) {
open.push(child);
}
}
return nullptr;
};
// Generate new atomics
for (const auto& atomic : getAtomics()) {
auto newatomic = atomic->clone();
// Replace the original frame with the cloned frame
if (atomic->getFrame()) {
newatomic->setFrame(find_new_frame(atomic->getFrame()));
}
clump->addAtomic(newatomic);
}
return clump;
}