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openrw/tests/test_FileIndex.cpp
Anonymous Maarten 8aee672466 rwlib: refactor FileIndex
- make FileIndex const correct (std::map::operator[] modifies the std::map)
- use a single map
- keys are paths relative in the game data directory + filenames
  (so paths like "data/main.scm" can be found twice in the map)
- normalization of the file paths is done inside FileIndex,
  so there shouldn't be any ::tolower's anymore.
- added a normalizer helper function "normalizeFilePath"
- added Documentation
2018-06-30 04:03:20 +02:00

75 lines
2.0 KiB
C++

#include <boost/test/unit_test.hpp>
#include <platform/FileIndex.hpp>
#include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(FileIndexTests)
BOOST_AUTO_TEST_CASE(test_normalizeName) {
std::string ref = "a/b/c";
{
std::string dirty = "a\\b\\c";
BOOST_CHECK_EQUAL(ref, FileIndex::normalizeFilePath(dirty));
}
{
std::string dirty = "A/B/C";
BOOST_CHECK_EQUAL(ref, FileIndex::normalizeFilePath(dirty));
}
{
std::string dirty = "A\\B\\C";
BOOST_CHECK_EQUAL(ref, FileIndex::normalizeFilePath(dirty));
}
}
#if RW_TEST_WITH_DATA
BOOST_AUTO_TEST_CASE(test_indexTree) {
FileIndex index;
index.indexTree(Global::getGamePath());
{
std::string upperpath{"DATA/CULLZONE.DAT"};
auto truepath = index.findFilePath(upperpath);
BOOST_ASSERT(!truepath.empty());
BOOST_CHECK(upperpath != truepath);
rwfs::path expected{Global::getGamePath()};
expected /= "data/CULLZONE.DAT";
BOOST_CHECK_EQUAL(truepath.string(), expected.string());
}
{
std::string upperpath{"DATA/MAPS/COMNBTM/COMNBTM.IPL"};
auto truepath = index.findFilePath(upperpath);
BOOST_ASSERT(!truepath.empty());
BOOST_CHECK(upperpath != truepath);
rwfs::path expected{Global::getGamePath()};
expected /= "data/maps/comnbtm/comNbtm.ipl";
BOOST_CHECK_EQUAL(truepath.string(), expected.string());
}
}
BOOST_AUTO_TEST_CASE(test_openFile) {
FileIndex index;
index.indexTree(Global::getGamePath() + "/data");
auto handle = index.openFile("cullzone.dat");
BOOST_CHECK(handle != nullptr);
}
BOOST_AUTO_TEST_CASE(test_indexArchive) {
FileIndex index;
index.indexTree(Global::getGamePath());
{
auto handle = index.openFile("landstal.dff");
BOOST_CHECK(handle == nullptr);
}
index.indexArchive("models/gta3.img");
{
auto handle = index.openFile("landstal.dff");
BOOST_CHECK(handle != nullptr);
}
}
#endif
BOOST_AUTO_TEST_SUITE_END()