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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#define SDL_MAIN_HANDLED
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#include <iostream>
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#include "RWGame.hpp"
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#include <SDL.h>
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#include <core/Logger.hpp>
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int main(int argc, char* argv[]) {
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SDL_SetMainReady();
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// Initialise Logging before anything else happens
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StdOutReceiver logstdout;
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Logger logger({ &logstdout });
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try {
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RWGame game(logger, argc, argv);
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return game.run();
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} catch (std::invalid_argument&) {
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// This exception is thrown when either an invalid command line option
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// or a --help is found. The RWGame constructor prints a usage message
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// in this case and then throws this exception.
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return -2;
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} catch (std::runtime_error& ex) {
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// Catch runtime_error as these are fatal issues the user may want to
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// know about like corrupted files or GL initialisation failure.
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// Catching other types (out_of_range, bad_alloc) would just make
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// debugging them more difficult.
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const char* kErrorTitle = "Fatal Error";
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logger.error("exception", ex.what());
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if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, kErrorTitle,
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ex.what(), nullptr) < 0) {
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SDL_Log("Failed to show message box\n");
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}
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SDL_Quit();
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return -1;
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}
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}
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