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openrw/rwviewer/ViewerWindow.hpp
2016-12-02 00:56:38 +00:00

82 lines
1.5 KiB
C++

#pragma once
#ifndef _VIEWERWINDOW_HPP_
#define _VIEWERWINDOW_HPP_
#include <core/Logger.hpp>
#include <engine/GameData.hpp>
#include <engine/GameWorld.hpp>
#include <QMainWindow>
#include <QStackedWidget>
#include <QVBoxLayout>
#include <array>
class ViewerWidget;
class ViewerInterface;
class GameRenderer;
class QGLContext;
class ViewerWindow : public QMainWindow {
Q_OBJECT
enum ViewMode { Object = 0, Model = 1, World = 2, _Count };
Logger engineLog;
GameData* gameData;
GameWorld* gameWorld;
GameRenderer* renderer;
GameState* state;
/** Contains the OGL context */
ViewerWidget* viewerWidget;
std::array<ViewerInterface*, ViewMode::_Count> m_views;
std::array<std::string, ViewMode::_Count> m_viewNames;
QStackedWidget* viewSwitcher;
QGLContext* context;
public:
ViewerWindow(QWidget* parent = 0, Qt::WindowFlags flags = 0);
/**
* @brief openGame Loads a game's dat file.
* @param datFile
*/
void openGame(const QString& datFile);
virtual void showEvent(QShowEvent*);
virtual void closeEvent(QCloseEvent*);
public slots:
void openAnimations();
void loadGame();
void loadGame(const QString& path);
signals:
void loadedData(GameWorld* world);
void loadAnimations(const QString& file);
private slots:
void openRecent();
void switchView(int mode);
void showObjectModel(uint16_t object);
private:
QList<QAction*> recentGames;
QAction* recentSep;
void updateRecentGames();
};
#endif