8175666092
Should fix this memory leak: ==10780== 4,341,444 (269,712 direct, 4,071,732 indirect) bytes in 3,746 blocks are definitely lost in los s record 2,652 of 2,654 ==10780== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334) ==10780== by 0x8219B2: LoaderIFP::loadFromMemory(char*) (LoaderIFP.cpp:82) ==10780== by 0x7C22C0: GameData::loadIFP(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:506) ==10780== by 0x7BD838: GameData::load() (GameData.cpp:59) ==10780== by 0x75CD35: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:51) ==10780== by 0x74CDE5: main (main.cpp:13) ==10780== ==10780== 6,516,576 (13,968 direct, 6,502,608 indirect) bytes in 194 blocks are definitely lost in loss record 2,654 of 2,654 ==10780== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334) ==10780== by 0x8219B2: LoaderIFP::loadFromMemory(char*) (LoaderIFP.cpp:82) ==10780== by 0x7C22C0: GameData::loadIFP(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:506) ==10780== by 0x7E7ECC: GameWorld::loadCutscene(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:693) ==10780== by 0x87453E: opcode_02e4(ScriptArguments const&, char const*) (GTA3ModuleImpl.inl:8245) ==10780== by 0x8D8149: void script_bind::call_unpacked<0u, 2u, void>::call<void (*)(ScriptArguments const&, char const*), ScriptArguments const&, char const*>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&, ScriptArguments const&, char const*&&) (ScriptModule.hpp:80) ==10780== by 0x8D2765: void script_bind::call_unpacked<1u, 1u, void, char const*>::call<void (*)(ScriptArguments const&, char const*), ScriptArguments const&>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&, ScriptArguments const&) (ScriptModule.hpp:90) ==10780== by 0x8C7EFE: void script_bind::call_unpacked<2u, 0u, void, ScriptArguments const&, char const*>::call<void (*)(ScriptArguments const&, char const*)>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&) (ScriptModule.hpp:90) ==10780== by 0x8B5A05: void script_bind::binder<void, ScriptArguments const&, char const*>::call<void (*)(ScriptArguments const&, char const*)>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&) (ScriptModule.hpp:104) ==10780== by 0x8A2E3A: void script_bind::do_unpacked_call<void, ScriptArguments const&, char const*>(void (* const&)(ScriptArguments const&, char const*), ScriptArguments const&) (ScriptModule.hpp:137) ==10780== by 0x893BB0: void ScriptModule::bind<void (*)(ScriptArguments const&, char const*)>(unsigned short, int, void (*)(ScriptArguments const&, char const*))::{lambda(ScriptArguments const&)#1}::operator()(ScriptArguments const&) const (ScriptModule.hpp:166) ==10780== by 0x8B5A8D: std::_Function_handler<void (ScriptArguments const&), void ScriptModule::bind<void (*)(ScriptArguments const&, char const*)>(unsigned short, int, void (*)(ScriptArguments const&, char const*))::{lambda(ScriptArguments const&)#1}>::_M_invoke(std::_Any_data const&, ScriptArguments const&) (std_function.h:316) |
||
---|---|---|
benchmarks | ||
cmake | ||
rwengine | ||
rwgame | ||
rwlib | ||
rwviewer | ||
scripts | ||
tests | ||
.clang-format | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
COPYING | ||
Doxyfile | ||
README.md |
OpenRW
OpenRW is a cross-platform, open source re-implementation of Rockstar Games' Grand Theft Auto III, a classic 3D action game first published in 2001. OpenRW has been ported to Linux, macOS, Windows, and several variants of BSD.
A legitimate copy of the original PC game is required to run OpenRW. Without this it will not be possible to play.
Links
- FAQ
- Getting Started
- Completable Missions
- Contributing
- IRC: #openrw @ chat.freenode.net
Screenshots
License
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
Third Party Licenses
FFmpeg is licensed under the GNU Lesser General Public License (LGPL) version 2.1 or later
Bullet Physics is licensed under the zlib license
SDL 2.0 is licensed under the zlib license