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openrw/tests/test_ObjectData.cpp
Daniel Evans 81b7e5226a Use hard-coded test data in object data tests
This removes the dependency on the game data for these tests.
2018-08-05 21:39:43 +01:00

67 lines
1.8 KiB
C++

#include <boost/test/unit_test.hpp>
#include <data/ModelData.hpp>
#include <loaders/LoaderIDE.hpp>
#include "test_Globals.hpp"
struct WithLoaderIDE {
LoaderIDE loader;
};
namespace {
constexpr auto kTestDataObjects = R"(
objs
1100, NAME, TXD, 1, 220, 0"
end
cars
90, vehicle, texture, car, HANDLING, NAME, richfamily, 10, 7, 0, 164, 0.8
end
)";
}
BOOST_FIXTURE_TEST_SUITE(ObjectDataTests, WithLoaderIDE)
BOOST_AUTO_TEST_CASE(parses_basic_instance) {
std::istringstream str {kTestDataObjects};
loader.load(str, {});
BOOST_ASSERT(loader.objects.find(1100) != loader.objects.end());
auto obj = loader.objects[1100].get();
auto def = dynamic_cast<SimpleModelInfo *>(obj);
BOOST_ASSERT(def->type() == ModelDataType::SimpleInfo);
BOOST_CHECK_EQUAL(def->name, "NAME");
BOOST_CHECK_EQUAL(def->textureslot, "TXD");
BOOST_CHECK_EQUAL(def->getNumAtomics(), 1);
BOOST_CHECK_EQUAL(def->getLodDistance(0), 220);
BOOST_CHECK_EQUAL(def->flags, 0);
}
BOOST_AUTO_TEST_CASE(parses_vehicle) {
std::istringstream str {kTestDataObjects};
loader.load(str, {});
BOOST_ASSERT(loader.objects.find(90) != loader.objects.end());
auto obj = loader.objects[90].get();
auto def = dynamic_cast<VehicleModelInfo*>(obj);
BOOST_ASSERT(def->type() == ModelDataType::VehicleInfo);
BOOST_CHECK_EQUAL(def->name, "vehicle");
BOOST_CHECK_EQUAL(def->textureslot, "texture");
BOOST_CHECK_EQUAL(def->vehicletype_, VehicleModelInfo::CAR);
BOOST_CHECK_EQUAL(def->handling_, "HANDLING");
BOOST_CHECK_EQUAL(def->vehiclename_, "NAME");
BOOST_CHECK_EQUAL(def->vehicleclass_, VehicleModelInfo::RICHFAMILY);
BOOST_CHECK_EQUAL(def->frequency_, 10);
BOOST_CHECK_EQUAL(def->wheelmodel_, 164);
BOOST_CHECK_CLOSE(def->wheelscale_, 0.8f, 0.01f);
}
BOOST_AUTO_TEST_SUITE_END()