mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 11:22:45 +01:00
166 lines
4.2 KiB
CMake
166 lines
4.2 KiB
CMake
###########################################################
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## RWENGINE
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###########################################################
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set(RWENGINE_SOURCES
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src/BinaryStream.cpp
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src/BinaryStream.hpp
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src/TextureArchive.cpp
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src/TextureArchive.hpp
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src/ai/AIGraph.cpp
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src/ai/AIGraph.hpp
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src/ai/AIGraphNode.cpp
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src/ai/AIGraphNode.hpp
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src/ai/CharacterController.cpp
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src/ai/CharacterController.hpp
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src/ai/DefaultAIController.cpp
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src/ai/DefaultAIController.hpp
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src/ai/PlayerController.cpp
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src/ai/PlayerController.hpp
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src/ai/TrafficDirector.cpp
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src/ai/TrafficDirector.hpp
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src/audio/MADStream.cpp
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src/audio/MADStream.hpp
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src/audio/SoundManager.cpp
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src/audio/SoundManager.hpp
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src/audio/alCheck.cpp
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src/audio/alCheck.hpp
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src/core/FileArchive.hpp
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src/core/Logger.cpp
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src/core/Logger.hpp
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src/core/Profiler.cpp
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src/core/Profiler.hpp
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src/data/Chase.cpp
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src/data/Chase.hpp
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src/data/CollisionModel.hpp
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src/data/CutsceneData.hpp
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src/data/GameTexts.hpp
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src/data/InstanceData.hpp
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src/data/ObjectData.cpp
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src/data/ObjectData.hpp
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src/data/PathData.hpp
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src/data/Skeleton.cpp
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src/data/Skeleton.hpp
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src/data/WeaponData.hpp
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src/data/ZoneData.hpp
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src/dynamics/CollisionInstance.cpp
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src/dynamics/CollisionInstance.hpp
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src/dynamics/RaycastCallbacks.hpp
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src/engine/Animator.cpp
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src/engine/Animator.hpp
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src/engine/GameData.cpp
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src/engine/GameData.hpp
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src/engine/GameState.cpp
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src/engine/GameState.hpp
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src/engine/GameWorld.cpp
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src/engine/GameWorld.hpp
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src/engine/SaveGame.cpp
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src/engine/SaveGame.hpp
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src/engine/ScreenText.cpp
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src/engine/ScreenText.hpp
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src/items/InventoryItem.hpp
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src/items/WeaponItem.cpp
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src/items/WeaponItem.hpp
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src/loaders/BackgroundLoader.hpp
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src/loaders/DataLoader.cpp
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src/loaders/DataLoader.hpp
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src/loaders/GenericDATLoader.cpp
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src/loaders/GenericDATLoader.hpp
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src/loaders/LoaderCOL.cpp
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src/loaders/LoaderCOL.hpp
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src/loaders/LoaderCutsceneDAT.cpp
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src/loaders/LoaderCutsceneDAT.hpp
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src/loaders/LoaderGXT.cpp
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src/loaders/LoaderGXT.hpp
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src/loaders/LoaderIDE.cpp
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src/loaders/LoaderIDE.hpp
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src/loaders/LoaderIFP.cpp
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src/loaders/LoaderIFP.hpp
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src/loaders/LoaderIPL.cpp
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src/loaders/LoaderIPL.hpp
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src/loaders/WeatherLoader.cpp
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src/loaders/WeatherLoader.hpp
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src/objects/CharacterObject.cpp
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src/objects/CharacterObject.hpp
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src/objects/CutsceneObject.cpp
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src/objects/CutsceneObject.hpp
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src/objects/GameObject.cpp
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src/objects/GameObject.hpp
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src/objects/InstanceObject.cpp
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src/objects/InstanceObject.hpp
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src/objects/ItemPickup.cpp
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src/objects/ItemPickup.hpp
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src/objects/ObjectTypes.hpp
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src/objects/PickupObject.cpp
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src/objects/PickupObject.hpp
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src/objects/ProjectileObject.cpp
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src/objects/ProjectileObject.hpp
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src/objects/VehicleInfo.hpp
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src/objects/VehicleObject.cpp
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src/objects/VehicleObject.hpp
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src/render/DebugDraw.cpp
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src/render/DebugDraw.hpp
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src/render/GameRenderer.cpp
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src/render/GameRenderer.hpp
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src/render/GameShaders.cpp
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src/render/GameShaders.hpp
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src/render/MapRenderer.cpp
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src/render/MapRenderer.hpp
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src/render/ObjectRenderer.cpp
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src/render/ObjectRenderer.hpp
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src/render/OpenGLRenderer.cpp
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src/render/OpenGLRenderer.hpp
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src/render/TextRenderer.cpp
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src/render/TextRenderer.hpp
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src/render/ViewCamera.hpp
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src/render/ViewFrustum.hpp
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src/render/VisualFX.cpp
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src/render/VisualFX.hpp
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src/render/WaterRenderer.cpp
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src/render/WaterRenderer.hpp
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src/script/SCMFile.cpp
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src/script/SCMFile.hpp
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src/script/ScriptDisassembly.cpp
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src/script/ScriptDisassembly.hpp
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src/script/ScriptMachine.cpp
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src/script/ScriptMachine.hpp
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src/script/ScriptModule.cpp
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src/script/ScriptModule.hpp
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src/script/ScriptTypes.cpp
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src/script/ScriptTypes.hpp
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src/script/modules/GameModule.cpp
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src/script/modules/GameModule.hpp
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src/script/modules/ObjectModule.cpp
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src/script/modules/ObjectModule.hpp
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src/script/modules/VMModule.cpp
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src/script/modules/VMModule.hpp
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)
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add_library(rwengine
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${RWENGINE_SOURCES}
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)
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if(MINGW)
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add_definitions(-D _USE_MATH_DEFINES)
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endif()
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target_link_libraries(rwengine
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rwlib
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${MAD_LIBRARY}
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${LIBSNDFILE_LIBRARY}
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${OPENAL_LIBRARY}
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${OPENRW_PLATFORM_LIBS}
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${SDL2_LIBRARY})
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include_directories(SYSTEM
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${BULLET_INCLUDE_DIR}
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${MAD_INCLUDE_DIR}
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${LIBSNDFILE_INCLUDE_DIR}
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${OPENAL_INCLUDE_DIR}
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)
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target_include_directories(
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rwengine
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/src
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)
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