1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 10:22:52 +01:00
openrw/rwgame/ingamestate.hpp
Christoph Heiss 649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00

65 lines
1.3 KiB
C++

#ifndef INGAMESTATE_HPP
#define INGAMESTATE_HPP
#include <SDL2/SDL_events.h>
#include "State.hpp"
class PlayerController;
class IngameState : public State
{
enum CameraMode
{
CAMERA_CLOSE = 0,
CAMERA_NORMAL = 1,
CAMERA_FAR = 2,
CAMERA_TOPDOWN = 3,
/** Used for counting - not a valid camera mode */
CAMERA_MAX
};
bool started;
std::string save;
bool newgame;
ViewCamera _look;
/** Player input */
glm::vec3 _movement;
glm::vec3 cameraPosition;
/** Timer to hold user camera position */
float autolookTimer;
CameraMode camMode;
/// Current camera yaw and pitch
glm::vec2 m_cameraAngles;
/// Invert Y axis movement
bool m_invertedY;
/// Free look in vehicles.
bool m_vehicleFreeLook;
public:
/**
* @brief IngameState
* @param game
* @param newgame
* @param game An empty string, a save game to load, or the string "test".
*/
IngameState(RWGame* game, bool newgame = true, const std::string& save = "");
void startTest();
void startGame();
virtual void enter();
virtual void exit();
virtual void tick(float dt);
virtual void draw(GameRenderer* r);
virtual void handleEvent(const SDL_Event& event);
virtual void handlePlayerInput(const SDL_Event& event);
virtual bool shouldWorldUpdate();
const ViewCamera& getCamera();
};
#endif // INGAMESTATE_HPP