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50 lines
805 B
C++
50 lines
805 B
C++
#pragma once
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#ifndef _TEXTUREARCHIVE_HPP_
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#define _TEXTUREARCHIVE_HPP_
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#include <BinaryStream.hpp>
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#include <vector>
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namespace RW
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{
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class TextureArchive
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{
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public:
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struct TextureHeader {
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uint32_t platformID;
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uint16_t filterFlags;
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uint8_t textureWrapV;
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uint8_t textureWrapU;
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uint8_t diffuseName[32];
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uint8_t alphaName[32];
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uint32_t rasterFormat;
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uint32_t alpha;
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uint16_t width;
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uint16_t height;
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uint8_t bpp;
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uint8_t numMipmap;
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uint8_t rasterType;
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uint8_t compression;
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uint32_t dataSize;
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};
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struct TextureBody {
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uint8_t palette[1024];
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uint8_t *pixels;
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};
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struct Texture {
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TextureHeader header;
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TextureBody body;
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};
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size_t numTextures;
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std::vector<Texture> textures;
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static std::unique_ptr<TextureArchive> create(BinaryStream &binaryStream);
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};
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}
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#endif |