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dfd68abd8e
- Supports multiple log recievers. - Onscreen log needs to be re-written. - Replaces GameWorld::logX().
38 lines
886 B
C++
38 lines
886 B
C++
#include <boost/test/unit_test.hpp>
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#include <core/Logger.hpp>
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#include <test_globals.hpp>
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class CallbackReceiver : public Logger::MessageReciever
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{
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public:
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std::function<void(const Logger::LogMessage&)> func;
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CallbackReceiver(std::function<void(const Logger::LogMessage&)> func)
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: func(func) { }
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virtual void messageRecieved(const Logger::LogMessage& message)
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{
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func(message);
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}
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};
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BOOST_AUTO_TEST_SUITE(LoggerTests)
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BOOST_AUTO_TEST_CASE(test_reciever)
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{
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Logger log;
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Logger::LogMessage lastMessage("", Logger::Error, "");
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CallbackReceiver reciever([&](const Logger::LogMessage& m) { lastMessage = m; });
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log.addReciever(&reciever);
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log.info("Tests", "Test");
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BOOST_CHECK_EQUAL( lastMessage.component, "Tests" );
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BOOST_CHECK_EQUAL( lastMessage.severity, Logger::Info );
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BOOST_CHECK_EQUAL( lastMessage.message, "Test" );
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}
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BOOST_AUTO_TEST_SUITE_END() |