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mirror of https://github.com/rwengine/openrw.git synced 2024-09-20 01:11:46 +02:00
openrw/rwengine
2016-06-29 21:06:08 +02:00
..
include Add isStopped() in VehicleObject and CharacterObject 2016-06-28 02:39:00 +02:00
src Script: 01AC (Is Vehicle Stopped in volume) 2016-06-29 21:06:08 +02:00
CMakeLists.txt CMake: Use FindSDL2.cmake 2016-06-22 23:58:27 +02:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory