mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-08 03:42:35 +01:00
42 lines
770 B
C++
42 lines
770 B
C++
#pragma once
|
|
|
|
#include <render/OpenGLRenderer.hpp>
|
|
class GameWorld;
|
|
|
|
#define MAP_BLOCK_SIZE 63
|
|
|
|
/**
|
|
* Utility class for rendering the world map, in the menu and radar.
|
|
*/
|
|
class MapRenderer
|
|
{
|
|
public:
|
|
|
|
struct MapInfo
|
|
{
|
|
glm::vec2 viewport;
|
|
float scale;
|
|
glm::vec2 center;
|
|
|
|
glm::vec2 mapSize;
|
|
glm::vec2 mapPos;
|
|
};
|
|
|
|
MapRenderer(GameWorld* world, Renderer* renderer);
|
|
|
|
glm::vec2 mapToScreen(const glm::vec2& map, const MapInfo& mi);
|
|
glm::vec2 sizeOnScreen(const glm::vec2& map, const MapInfo& mi);
|
|
|
|
void draw(const MapInfo& mi);
|
|
|
|
private:
|
|
GameWorld* world;
|
|
Renderer* renderer;
|
|
|
|
GeometryBuffer rectGeom;
|
|
DrawBuffer rect;
|
|
|
|
Renderer::ShaderProgram* rectProg;
|
|
|
|
void drawBlip(const glm::vec2& map, const MapInfo& mi, const std::string& texture);
|
|
}; |