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openrw/rwengine/include/render/MapRenderer.hpp
2015-01-25 18:25:55 +00:00

42 lines
770 B
C++

#pragma once
#include <render/OpenGLRenderer.hpp>
class GameWorld;
#define MAP_BLOCK_SIZE 63
/**
* Utility class for rendering the world map, in the menu and radar.
*/
class MapRenderer
{
public:
struct MapInfo
{
glm::vec2 viewport;
float scale;
glm::vec2 center;
glm::vec2 mapSize;
glm::vec2 mapPos;
};
MapRenderer(GameWorld* world, Renderer* renderer);
glm::vec2 mapToScreen(const glm::vec2& map, const MapInfo& mi);
glm::vec2 sizeOnScreen(const glm::vec2& map, const MapInfo& mi);
void draw(const MapInfo& mi);
private:
GameWorld* world;
Renderer* renderer;
GeometryBuffer rectGeom;
DrawBuffer rect;
Renderer::ShaderProgram* rectProg;
void drawBlip(const glm::vec2& map, const MapInfo& mi, const std::string& texture);
};