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ddb62ed3cd
Make states responsible for interpolating camera transformation Apply look direction to character orientation
42 lines
989 B
C++
42 lines
989 B
C++
#ifndef DEBUGSTATE_HPP
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#define DEBUGSTATE_HPP
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#include "State.hpp"
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class DebugState : public State {
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ViewCamera _debugCam;
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glm::vec3 _movement;
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glm::vec2 _debugLook;
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bool _freeLook = false;
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bool _sonicMode = false;
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bool _invertedY;
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std::shared_ptr<Menu> createDebugMenu();
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std::shared_ptr<Menu> createMapMenu();
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std::shared_ptr<Menu> createVehicleMenu();
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std::shared_ptr<Menu> createAIMenu();
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std::shared_ptr<Menu> createWeaponMenu();
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public:
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DebugState(RWGame* game, const glm::vec3& vp = {},
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const glm::quat& vd = {});
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virtual void enter();
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virtual void exit();
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virtual void tick(float dt);
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virtual void draw(GameRenderer* r);
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virtual void handleEvent(const SDL_Event& event);
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void printCameraDetails();
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void spawnVehicle(unsigned int id);
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void spawnFollower(unsigned int id);
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void giveItem(int slot);
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const ViewCamera& getCamera(float alpha);
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};
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#endif // DEBUGSTATE_HPP
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