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56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
#include <boost/test/unit_test.hpp>
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#include <platform/FileIndex.hpp>
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#include <test_globals.hpp>
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BOOST_AUTO_TEST_SUITE(FileIndexTests)
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#if RW_TEST_WITH_DATA
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BOOST_AUTO_TEST_CASE(test_directory_paths)
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{
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FileIndex index;
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index.indexGameDirectory(Global::getGamePath());
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{
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std::string upperpath { "DATA/CULLZONE.DAT" };
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auto truepath = index.findFilePath(upperpath);
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BOOST_ASSERT(! truepath.empty());
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BOOST_CHECK(upperpath != truepath);
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fs::path expected {Global::getGamePath()};
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expected /= "data/CULLZONE.DAT";
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BOOST_CHECK_EQUAL(truepath.native(), expected.native());
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}
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{
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std::string upperpath { "DATA/MAPS/COMNBTM/COMNBTM.IPL" };
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auto truepath = index.findFilePath(upperpath);
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BOOST_ASSERT(! truepath.empty());
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BOOST_CHECK(upperpath != truepath);
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fs::path expected {Global::getGamePath()};
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expected /= "data/maps/comnbtm/comNbtm.ipl";
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BOOST_CHECK_EQUAL(truepath.native(), expected.native());
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}
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}
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BOOST_AUTO_TEST_CASE(test_file)
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{
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FileIndex index;
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index.indexTree(Global::getGamePath()+"/data");
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auto handle = index.openFile("cullzone.dat");
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BOOST_CHECK( handle != nullptr );
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}
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BOOST_AUTO_TEST_CASE(test_file_archive)
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{
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FileIndex index;
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index.indexArchive(Global::getGamePath()+"/models/gta3.img");
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auto handle = index.openFile("landstal.dff");
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BOOST_CHECK( handle != nullptr );
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}
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#endif
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BOOST_AUTO_TEST_SUITE_END()
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