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openrw/rwengine/include/objects
Daniel Evans 8a5be54b91 Overhaul animation system and character activities
Replaces animator with a simpler system that can overlay multiple
animations

Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
..
CharacterObject.hpp Overhaul animation system and character activities 2016-04-17 04:54:19 +01:00
CutsceneObject.hpp Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
GameObject.hpp Remove mHealth, clean up code & hook up character health & armour 2016-04-14 01:23:21 +01:00
GenericPickup.hpp Add implementation for more generic pickups 2015-01-27 02:38:08 +00:00
InstanceObject.hpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
ItemPickup.hpp New inventory implementation and split char state 2016-04-10 18:57:40 +01:00
ObjectTypes.hpp Implement Game Object ID allocation 2015-04-29 21:03:53 +01:00
PickupObject.hpp Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
ProjectileObject.hpp Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
VehicleInfo.hpp Fix compilation under clang, fix majority of warnings 2014-08-11 17:58:43 +01:00
VehicleObject.hpp Expand Save Game loading to garage data 2015-06-14 18:08:55 +01:00