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openrw/rwgame
Daniel Evans 8a5be54b91 Overhaul animation system and character activities
Replaces animator with a simpler system that can overlay multiple
animations

Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
..
debug Fix crash caused by thread clobbering 2015-07-09 18:29:38 +01:00
CMakeLists.txt Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
debugstate.cpp Improve HUD with rounding and CRUISE CONTROL FOR COOL. 2016-04-14 01:21:25 +01:00
debugstate.hpp Improve test state 2015-04-04 17:48:36 +01:00
DrawUI.cpp Fix crash if there is no player object 2016-04-16 14:06:54 +01:00
DrawUI.hpp Re-implement map rendering with nice circular minimap 2016-04-12 01:02:09 +01:00
game.hpp Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
ingamestate.cpp Overhaul animation system and character activities 2016-04-17 04:54:19 +01:00
ingamestate.hpp Add Debugger functionality 2015-07-03 02:52:43 +01:00
loadingstate.cpp Initial Save + Load implementation 2015-05-03 05:23:44 +01:00
loadingstate.hpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
main.cpp Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
menustate.cpp Fix error in game menu preventing testing from working 2016-04-10 18:58:18 +01:00
menustate.hpp Expand Save Game loading to garage data 2015-06-14 18:08:55 +01:00
MenuSystem.hpp Improve HUD with rounding and CRUISE CONTROL FOR COOL. 2016-04-14 01:21:25 +01:00
pausestate.cpp Re-implement map rendering with nice circular minimap 2016-04-12 01:02:09 +01:00
pausestate.hpp Text rendering 2015-02-07 22:55:06 +00:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00
RWGame.cpp Initial chase scene implementation, opening cutscene chase works 2016-04-13 01:47:19 +01:00
RWGame.hpp Overhaul breakpoint handling 2015-07-09 13:58:14 +01:00
State.cpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
State.hpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00

RWGame

The game executable, handles the frontend UI drawing and menus.