mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 19:32:49 +01:00
8aee672466
- make FileIndex const correct (std::map::operator[] modifies the std::map) - use a single map - keys are paths relative in the game data directory + filenames (so paths like "data/main.scm" can be found twice in the map) - normalization of the file paths is done inside FileIndex, so there shouldn't be any ::tolower's anymore. - added a normalizer helper function "normalizeFilePath" - added Documentation |
||
---|---|---|
.. | ||
data | ||
gl | ||
loaders | ||
platform | ||
rw |