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8b067f4f69
* Replace "new" operator with std::make_unique for BS in BinaryStream.cpp * Replace "new" operator with std::make_unique for textureArchive in TextureArchive.cpp * Replace "new" operator with std::make_unique for variables in LoaderIDE.cpp * Addition constructor for InstanceData * Replace "new" operator with std::make_shared for instance in LoaderIPL.cpp |
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README.md |
rwengine
Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.
Core
Implementations of platform abstraction and file system handling classes are in the core/ directory
Data
Structures that store information about object types, cutscene data, localisation information etc
Objects
The logic for Object types are implemented by the classes in the objects/ directory
Loaders
Classes for loading various file formats
Render
Implementation of a portable OpenGL renderer system lives in the render/ directory
Script
The game script virtual machine, and the function definitions are in the script/ directory