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a967e190de
- Particle rendering is broken, since objects can't access renderer
9 lines
251 B
C++
9 lines
251 B
C++
#pragma once
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#include <engine/GameWorld.hpp>
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#include <render/GameRenderer.hpp>
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class PlayerController;
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void drawHUD(PlayerController* player, GameWorld* world, GameRenderer* render);
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void drawOnScreenText(GameWorld* world, GameRenderer* renderer); |