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openrw/rwgame/ingamestate.hpp
2015-05-08 23:53:56 +01:00

50 lines
904 B
C++

#ifndef INGAMESTATE_HPP
#define INGAMESTATE_HPP
#include "State.hpp"
class PlayerController;
class IngameState : public State
{
enum CameraMode
{
CAMERA_CLOSE = 0,
CAMERA_NORMAL = 1,
CAMERA_FAR = 2,
CAMERA_TOPDOWN = 3,
/** Used for counting - not a valid camera mode */
CAMERA_MAX
};
bool started;
bool test;
bool newgame;
ViewCamera _look;
/** Player input */
glm::vec3 _movement;
glm::vec3 cameraPosition;
/** Timer to hold user camera position */
float autolookTimer;
CameraMode camMode;
public:
IngameState(RWGame* game, bool newgame = true, bool test = false);
void startTest();
void startGame();
virtual void enter();
virtual void exit();
virtual void tick(float dt);
virtual void draw(GameRenderer* r);
virtual void handleEvent(const sf::Event& event);
virtual bool shouldWorldUpdate();
const ViewCamera& getCamera();
};
#endif // INGAMESTATE_HPP