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69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
#include <boost/test/unit_test.hpp>
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#include <engine/GameState.hpp>
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#include <engine/SaveGame.hpp>
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#include <script/ScriptMachine.hpp>
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#include <test_globals.hpp>
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#if 0 // Disabled until we make a start on saving the game
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BOOST_AUTO_TEST_SUITE(SaveGameTests)
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BOOST_AUTO_TEST_CASE(test_write_state)
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{
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GameState state;
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// Set some test data
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state.world = nullptr;
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state.currentProgress = 10;
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state.maxProgress = 124;
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state.numMissions = 12;
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state.numHiddenPackages = 34;
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state.numHiddenPackagesDiscovered = 11;
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state.numUniqueJumps = 14;
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state.numRampages = 7;
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state.maxWantedLevel = 5;
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state.currentWeather = 9;
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state.overrideNextStart = true;
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state.hour = 13;
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state.minute = 32;
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// This may break due to cwd issues
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SaveGame::writeState(state, "test_savestate.sav");
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GameState loaded;
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loaded.world = nullptr;
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BOOST_REQUIRE( SaveGame::loadState(loaded, "test_savestate.sav") );
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BOOST_CHECK( loaded.world == nullptr );
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BOOST_CHECK_EQUAL( loaded.currentProgress, state.currentProgress );
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BOOST_CHECK_EQUAL( loaded.maxProgress, state.maxProgress );
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BOOST_CHECK_EQUAL( loaded.numMissions, state.numMissions );
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BOOST_CHECK_EQUAL( loaded.numHiddenPackages, state.numHiddenPackages );
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BOOST_CHECK_EQUAL( loaded.numHiddenPackagesDiscovered, state.numHiddenPackagesDiscovered );
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BOOST_CHECK_EQUAL( loaded.numUniqueJumps, state.numUniqueJumps );
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BOOST_CHECK_EQUAL( loaded.numRampages, state.numRampages );
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BOOST_CHECK_EQUAL( loaded.maxWantedLevel, state.maxWantedLevel );
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BOOST_CHECK_EQUAL( loaded.currentWeather, state.currentWeather );
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BOOST_CHECK_EQUAL( loaded.overrideNextStart, state.overrideNextStart );
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BOOST_CHECK_EQUAL( loaded.hour, state.hour );
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BOOST_CHECK_EQUAL( loaded.minute, state.minute );
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// Check Garage data + garage vehicle restoration
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}
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BOOST_AUTO_TEST_CASE(test_load_game)
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{
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GameState state;
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GameWorld world();
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SCMOpcodes s;
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auto file = Global::get().d->loadSCM("main.scm");
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ScriptMachine machine(&state, file, &s);
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state.world = Global::get().e;
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state.script = &machine;
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BOOST_REQUIRE( SaveGame::loadGame(state, "GTA3sf1.b") );
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}
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BOOST_AUTO_TEST_SUITE_END()
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#endif
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