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openrw/rwengine/include/loaders/WeatherLoader.hpp
2014-06-06 17:17:39 +01:00

61 lines
1.2 KiB
C++

#pragma once
#ifndef _WEATHERLOADER_HPP_
#define _WEATHERLOADER_HPP_
#include <engine/RWTypes.hpp>
#include <string>
#include <sstream>
#include <vector>
class WeatherLoader
{
public:
struct WeatherData {
RWTypes::RGB ambientColor;
RWTypes::RGB directLightColor;
RWTypes::RGB skyTopColor;
RWTypes::RGB skyBottomColor;
RWTypes::RGB sunCoreColor;
RWTypes::RGB sunCoronaColor;
float sunCoreSize;
float sunCoronaSize;
float sunBrightness;
int32_t shadowIntensity;
int32_t lightShading;
int32_t poleShading;
float farClipping;
float fogStart;
float amountGroundLight;
RWTypes::RGB lowCloudColor;
RWTypes::RGB topCloudColor;
RWTypes::RGB bottomCloudColor;
uint8_t unknown[4];
};
enum WeatherCondition
{
Sunny = 0,
Cloudy = 24,
Rainy = 48,
Foggy = 72
};
bool load(const std::string &filename);
std::vector<WeatherData> weather;
/**
* @brief getWeatherData returns interpolated Weather data for the time of day.
* @param cond weather condition
* @param tod float time of day
* @return Correctly interpolated values.
*/
WeatherData getWeatherData(WeatherCondition cond, float tod);
private:
RWTypes::RGB readRGB(std::stringstream &ss);
};
#endif