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mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 11:22:45 +01:00
openrw/rwengine/CMakeLists.txt
2017-03-03 20:31:57 +00:00

163 lines
4.0 KiB
CMake

###########################################################
## RWENGINE
###########################################################
set(RWENGINE_SOURCES
src/BinaryStream.cpp
src/BinaryStream.hpp
src/TextureArchive.cpp
src/TextureArchive.hpp
src/ai/AIGraph.cpp
src/ai/AIGraph.hpp
src/ai/AIGraphNode.cpp
src/ai/AIGraphNode.hpp
src/ai/CharacterController.cpp
src/ai/CharacterController.hpp
src/ai/DefaultAIController.cpp
src/ai/DefaultAIController.hpp
src/ai/PlayerController.cpp
src/ai/PlayerController.hpp
src/ai/TrafficDirector.cpp
src/ai/TrafficDirector.hpp
src/audio/MADStream.cpp
src/audio/MADStream.hpp
src/audio/SoundManager.cpp
src/audio/SoundManager.hpp
src/audio/alCheck.cpp
src/audio/alCheck.hpp
src/core/Logger.cpp
src/core/Logger.hpp
src/core/Profiler.cpp
src/core/Profiler.hpp
src/data/AnimGroup.cpp
src/data/AnimGroup.hpp
src/data/Chase.cpp
src/data/Chase.hpp
src/data/CollisionModel.hpp
src/data/CutsceneData.hpp
src/data/GameTexts.cpp
src/data/GameTexts.hpp
src/data/InstanceData.hpp
src/data/ModelData.cpp
src/data/ModelData.hpp
src/data/PathData.hpp
src/data/PedData.cpp
src/data/PedData.hpp
src/data/WeaponData.hpp
src/data/ZoneData.hpp
src/dynamics/CollisionInstance.cpp
src/dynamics/CollisionInstance.hpp
src/dynamics/RaycastCallbacks.hpp
src/engine/Animator.cpp
src/engine/Animator.hpp
src/engine/GameData.cpp
src/engine/GameData.hpp
src/engine/GameState.cpp
src/engine/GameState.hpp
src/engine/GameWorld.cpp
src/engine/GameWorld.hpp
src/engine/SaveGame.cpp
src/engine/SaveGame.hpp
src/engine/ScreenText.cpp
src/engine/ScreenText.hpp
src/items/Weapon.cpp
src/items/Weapon.hpp
src/loaders/GenericDATLoader.cpp
src/loaders/GenericDATLoader.hpp
src/loaders/LoaderCOL.cpp
src/loaders/LoaderCOL.hpp
src/loaders/LoaderCutsceneDAT.cpp
src/loaders/LoaderCutsceneDAT.hpp
src/loaders/LoaderGXT.cpp
src/loaders/LoaderGXT.hpp
src/loaders/LoaderIDE.cpp
src/loaders/LoaderIDE.hpp
src/loaders/LoaderIFP.cpp
src/loaders/LoaderIFP.hpp
src/loaders/LoaderIPL.cpp
src/loaders/LoaderIPL.hpp
src/loaders/WeatherLoader.cpp
src/loaders/WeatherLoader.hpp
src/objects/CharacterObject.cpp
src/objects/CharacterObject.hpp
src/objects/CutsceneObject.cpp
src/objects/CutsceneObject.hpp
src/objects/GameObject.cpp
src/objects/GameObject.hpp
src/objects/InstanceObject.cpp
src/objects/InstanceObject.hpp
src/objects/ItemPickup.cpp
src/objects/ItemPickup.hpp
src/objects/ObjectTypes.hpp
src/objects/PickupObject.cpp
src/objects/PickupObject.hpp
src/objects/ProjectileObject.cpp
src/objects/ProjectileObject.hpp
src/objects/VehicleInfo.hpp
src/objects/VehicleObject.cpp
src/objects/VehicleObject.hpp
src/render/DebugDraw.cpp
src/render/DebugDraw.hpp
src/render/GameRenderer.cpp
src/render/GameRenderer.hpp
src/render/GameShaders.cpp
src/render/GameShaders.hpp
src/render/MapRenderer.cpp
src/render/MapRenderer.hpp
src/render/ObjectRenderer.cpp
src/render/ObjectRenderer.hpp
src/render/OpenGLRenderer.cpp
src/render/OpenGLRenderer.hpp
src/render/TextRenderer.cpp
src/render/TextRenderer.hpp
src/render/ViewCamera.hpp
src/render/ViewFrustum.hpp
src/render/VisualFX.cpp
src/render/VisualFX.hpp
src/render/WaterRenderer.cpp
src/render/WaterRenderer.hpp
src/script/SCMFile.cpp
src/script/SCMFile.hpp
src/script/ScriptDisassembly.cpp
src/script/ScriptDisassembly.hpp
src/script/ScriptFunctions.cpp
src/script/ScriptFunctions.hpp
src/script/ScriptMachine.cpp
src/script/ScriptMachine.hpp
src/script/ScriptModule.cpp
src/script/ScriptModule.hpp
src/script/ScriptTypes.cpp
src/script/ScriptTypes.hpp
src/script/modules/GTA3Module.cpp
src/script/modules/GTA3Module.hpp
)
add_library(rwengine
${RWENGINE_SOURCES}
)
if(MINGW)
target_link_libraries(rwengine
mman)
endif()
target_link_libraries(rwengine
rwlib
${MAD_LIBRARY}
${LIBSNDFILE_LIBRARY}
${OPENAL_LIBRARY}
${OPENRW_PLATFORM_LIBS}
${SDL2_LIBRARY})
include_directories(SYSTEM
${BULLET_INCLUDE_DIR}
${MAD_INCLUDE_DIR}
${LIBSNDFILE_INCLUDE_DIR}
${OPENAL_INCLUDE_DIR}
)
target_include_directories(
rwengine
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/src
)