mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-10 21:02:55 +01:00
3c665e7d2b
+ Fix thread-relative jumps + GameObject::setHeading(degrees) sets object rotation from a heading. + Add More GameState from opcodes. + Decouple game hours from the engine clock + Add VehicleObject::setRotation() + Add GameWorld::getGroundAtPosition(pos) for OpCodes + Fix Handling of fixed-point SCM parameters + Update IngameState to use GameState::player if it exists + Add skip-time button to skip opening cutscene (F12)
164 lines
3.5 KiB
C++
164 lines
3.5 KiB
C++
#pragma once
|
|
#ifndef _SCRIPTMACHINE_HPP_
|
|
#define _SCRIPTMACHINE_HPP_
|
|
#include <script/ScriptTypes.hpp>
|
|
#include <sstream>
|
|
#include <iomanip>
|
|
#include <string>
|
|
#include <stack>
|
|
|
|
#define SCM_NEGATE_CONDITIONAL_MASK 0x8000
|
|
#define SCM_CONDITIONAL_MASK_PASSED 0xFF
|
|
#define SCM_THREAD_LOCAL_SIZE 256
|
|
|
|
/* as shipped, SCM variables are 4 bytes wide, this isn't enough for 64-bit
|
|
* pointers, so we re-allocate the global and local space taking into account
|
|
* the native pointer size */
|
|
#define SCM_VARIABLE_SIZE sizeof(void*)
|
|
|
|
class GameWorld;
|
|
|
|
class SCMFile;
|
|
|
|
struct SCMException
|
|
{
|
|
virtual ~SCMException() { }
|
|
virtual std::string what() const = 0;
|
|
};
|
|
|
|
struct IllegalInstruction : SCMException
|
|
{
|
|
SCMOpcode opcode;
|
|
unsigned int offset;
|
|
std::string thread;
|
|
|
|
IllegalInstruction(SCMOpcode opcode, unsigned int offset, const std::string& thread)
|
|
: opcode(opcode), offset(offset), thread(thread) { }
|
|
|
|
std::string what() const {
|
|
std::stringstream ss;
|
|
ss << "Illegal Instruction " <<
|
|
std::setfill('0') << std::setw(4) << std::hex << opcode <<
|
|
" encountered at offset " <<
|
|
std::setfill('0') << std::setw(4) << std::hex << offset <<
|
|
" on thread " << thread;
|
|
return ss.str();
|
|
}
|
|
};
|
|
|
|
struct UnknownType : SCMException
|
|
{
|
|
SCMByte type;
|
|
unsigned int offset;
|
|
std::string thread;
|
|
|
|
UnknownType(SCMByte type, unsigned int offset, const std::string& thread)
|
|
: type(type), offset(offset), thread(thread) {}
|
|
|
|
std::string what() const {
|
|
std::stringstream ss;
|
|
ss << "Unkown data type " <<
|
|
std::setfill('0') << std::hex << static_cast<unsigned int>(type) <<
|
|
" encountered at offset " <<
|
|
std::setfill('0') << std::hex << offset <<
|
|
" on thread " << thread;
|
|
return ss.str();
|
|
}
|
|
};
|
|
|
|
struct UnimplementedOpcode : SCMException
|
|
{
|
|
SCMOpcode opcode;
|
|
SCMParams parameters;
|
|
|
|
UnimplementedOpcode(SCMOpcode opcode, SCMParams parameters)
|
|
: opcode(opcode), parameters(parameters) {}
|
|
|
|
std::string what() const {
|
|
std::stringstream ss;
|
|
ss << "Unimplemented opcode " <<
|
|
std::setfill('0') << std::hex << opcode <<
|
|
" called with parameters:\n";
|
|
int i = 0;
|
|
for(const SCMOpcodeParameter& p : parameters) {
|
|
ss << (i++) << " " << p.type << " ";
|
|
switch (p.type) {
|
|
case TInt8:
|
|
case TInt16:
|
|
case TInt32:
|
|
ss << p.integer;
|
|
break;
|
|
case TFloat16:
|
|
ss << p.real;
|
|
break;
|
|
case TGlobal:
|
|
ss << "Global: " << p.globalPtr;
|
|
break;
|
|
default:
|
|
ss << "Unprintable";
|
|
break;
|
|
}
|
|
ss << "\n";
|
|
}
|
|
return ss.str();
|
|
}
|
|
};
|
|
|
|
static SCMMicrocodeTable knownOps;
|
|
|
|
struct SCMThread
|
|
{
|
|
typedef unsigned int pc_t;
|
|
|
|
std::string name;
|
|
pc_t baseAddress;
|
|
pc_t programCounter;
|
|
|
|
unsigned int conditionCount;
|
|
bool conditionResult;
|
|
std::uint8_t conditionMask;
|
|
bool conditionAND;
|
|
|
|
/** Number of MS until the thread should be waked (-1 = yeilded) */
|
|
int wakeCounter;
|
|
SCMByte locals[SCM_THREAD_LOCAL_SIZE * (SCM_VARIABLE_SIZE)];
|
|
bool isMission;
|
|
|
|
bool finished;
|
|
|
|
/// Stores the return-addresses for calls.
|
|
std::stack<pc_t> calls;
|
|
};
|
|
|
|
class ScriptMachine
|
|
{
|
|
SCMFile* _file;
|
|
SCMOpcodes* _ops;
|
|
GameWorld* _world;
|
|
|
|
std::vector<SCMThread> _activeThreads;
|
|
|
|
void executeThread(SCMThread& t, int msPassed);
|
|
|
|
SCMByte* _globals;
|
|
|
|
public:
|
|
ScriptMachine(GameWorld* world, SCMFile* file, SCMOpcodes* ops);
|
|
~ScriptMachine();
|
|
|
|
SCMFile* getFile() const { return _file; }
|
|
|
|
void startThread(SCMThread::pc_t start, bool mission = false);
|
|
|
|
SCMByte* getGlobals();
|
|
|
|
GameWorld* getWorld() const { return _world; }
|
|
|
|
/**
|
|
* @brief executes threads until they are all in waiting state.
|
|
*/
|
|
void execute(float dt);
|
|
};
|
|
|
|
#endif
|