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36 lines
874 B
C++
36 lines
874 B
C++
#ifndef GAME_HPP
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#define GAME_HPP
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <engine/GameObject.hpp>
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#include <engine/GameWorld.hpp>
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constexpr double PiOver180 = 3.1415926535897932384626433832795028/180;
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// TODO: Move all of this stuff so it's not just lying around.
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bool hitWorldRay(glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
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bool hitWorldRay(const glm::vec3& start, const glm::vec3& direction,
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glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
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sf::Window& getWindow();
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GameWorld* getWorld();
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CharacterObject* getPlayerCharacter();
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void setPlayerCharacter(CharacterObject* playerCharacter);
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sf::Font& getFont();
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/**
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Set view parameters.
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*/
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void setViewParameters(const glm::vec3& center, const glm::vec2 &angles);
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glm::vec3& getViewPosition();
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glm::vec2& getViewAngles();
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#endif // GAME_HPP
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