mirror of
https://github.com/rwengine/openrw.git
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70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
#include "loadingstate.hpp"
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#include "RWGame.hpp"
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#include <render/OpenGLRenderer.hpp>
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LoadingState::LoadingState(RWGame* game)
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: State(game), next(nullptr)
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{
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}
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void LoadingState::enter()
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{
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// Load all of the files waiting to be loaded.
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auto world = getWorld();
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// Loade all of the IDEs.
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for(std::map<std::string, std::string>::iterator it = world->gameData.ideLocations.begin();
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it != world->gameData.ideLocations.end();
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++it) {
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world->defineItems(it->second);
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}
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// Load IPLs
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for(std::map<std::string, std::string>::iterator it = world->gameData.iplLocations.begin();
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it != world->gameData.iplLocations.end();
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++it) {
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world->gameData.loadZone(it->second);
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world->placeItems(it->second);
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}
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}
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void LoadingState::exit()
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{
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}
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void LoadingState::tick(float dt)
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{
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// If background work is completed, switch to the next state
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if( getWorld()->_work->isEmpty() ) {
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StateManager::get().exec(next);
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}
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}
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bool LoadingState::shouldWorldUpdate()
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{
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return false;
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}
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void LoadingState::setNextState(State* nextState)
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{
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next = nextState;
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}
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void LoadingState::handleEvent(const sf::Event &e)
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{
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State::handleEvent(e);
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}
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void LoadingState::draw(GameRenderer* r)
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{
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// Display some manner of loading screen.
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TextRenderer::TextInfo ti;
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ti.text = "Loading...";
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auto size = r->getRenderer()->getViewport();
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ti.size = 25.f;
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ti.screenPosition = glm::vec2( 50.f, size.y - ti.size - 50.f );
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ti.font = 2;
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r->text.renderText(ti);
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}
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