mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 19:32:49 +01:00
5b9c95d346
+ Add CutsceneData structures to store the data required. + Implement screen fading in and out (todo: splash screen fading) + Add GameData::openFile2() returns a handle to open file memory + size + Fix fog implementation + Add screenspace rect to GameRenderer for fades and cinematics
14 lines
239 B
C++
14 lines
239 B
C++
#pragma once
|
|
#ifndef _LOADERCUTSCENEDAT_HPP_
|
|
#define _LOADERCUTSCENEDAT_HPP_
|
|
#include <engine/RWTypes.hpp>
|
|
#include <data/CutsceneData.hpp>
|
|
|
|
class LoaderCutsceneDAT
|
|
{
|
|
public:
|
|
void load(CutsceneTracks& tracks, FileHandle file);
|
|
};
|
|
|
|
#endif
|