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openrw/rwengine/include/loaders/LoaderCutsceneDAT.hpp
Daniel Evans 5b9c95d346 Add Initial Cutscene playback implementation
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00

14 lines
239 B
C++

#pragma once
#ifndef _LOADERCUTSCENEDAT_HPP_
#define _LOADERCUTSCENEDAT_HPP_
#include <engine/RWTypes.hpp>
#include <data/CutsceneData.hpp>
class LoaderCutsceneDAT
{
public:
void load(CutsceneTracks& tracks, FileHandle file);
};
#endif