mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-25 20:02:40 +01:00
ddb62ed3cd
Make states responsible for interpolating camera transformation Apply look direction to character orientation
76 lines
1.4 KiB
C++
76 lines
1.4 KiB
C++
#ifndef RWGAME_STATE_HPP
|
|
#define RWGAME_STATE_HPP
|
|
#include <render/ViewCamera.hpp>
|
|
#include "GameWindow.hpp"
|
|
#include "MenuSystem.hpp"
|
|
#include "SDL.h"
|
|
#include "SDL_events.h"
|
|
|
|
class RWGame;
|
|
class GameWorld;
|
|
class StateManager;
|
|
|
|
class State {
|
|
public:
|
|
std::shared_ptr<Menu> menu;
|
|
std::shared_ptr<Menu> nextMenu;
|
|
|
|
RWGame* game;
|
|
|
|
State(RWGame* game) : game(game) {
|
|
}
|
|
|
|
virtual void enter() = 0;
|
|
virtual void exit() = 0;
|
|
|
|
virtual void tick(float dt) = 0;
|
|
|
|
virtual void draw(GameRenderer* r) {
|
|
if (getCurrentMenu()) {
|
|
getCurrentMenu()->draw(r);
|
|
}
|
|
}
|
|
|
|
virtual ~State() {
|
|
}
|
|
|
|
void enterMenu(const std::shared_ptr<Menu>& menu) {
|
|
nextMenu = menu;
|
|
}
|
|
|
|
Menu* getCurrentMenu() {
|
|
if (nextMenu) {
|
|
menu = nextMenu;
|
|
nextMenu = nullptr;
|
|
}
|
|
return menu.get();
|
|
}
|
|
|
|
virtual void handleEvent(const SDL_Event& e);
|
|
|
|
virtual const ViewCamera& getCamera(float alpha);
|
|
|
|
/**
|
|
* Returns false if the game world should not should
|
|
* not update while this state is active
|
|
*/
|
|
virtual bool shouldWorldUpdate();
|
|
|
|
GameWorld* getWorld() const;
|
|
GameWindow& getWindow();
|
|
|
|
bool hasExited() const {
|
|
return hasexited_;
|
|
}
|
|
|
|
private:
|
|
bool hasexited_ = false;
|
|
|
|
protected:
|
|
void done() {
|
|
hasexited_ = true;
|
|
}
|
|
};
|
|
|
|
#endif
|