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openrw/rwengine/include/render/ViewCamera.hpp
Daniel Evans 5b9c95d346 Add Initial Cutscene playback implementation
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00

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C++

#ifndef _VIEWCAMERA_HPP_
#define _VIEWCAMERA_HPP_
#include "ViewFrustum.hpp"
#include <glm/gtc/quaternion.hpp>
class ViewCamera
{
public:
ViewFrustum frustum;
glm::vec3 worldPos;
ViewCamera()
: frustum({0.1f, 5000.f, (-45.f / 180.f) * 3.1415f, 1.f})
{
}
};
#endif