1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-09-15 15:02:34 +02:00
openrw/rwcore/loaders/LoaderIMG.hpp

82 lines
2.3 KiB
C++

#ifndef _LIBRW_LOADERIMG_HPP_
#define _LIBRW_LOADERIMG_HPP_
#include <cstddef>
#include <string>
#include <vector>
#include <memory>
#include <fstream>
#include <rw/filesystem.hpp>
/// \brief Points to one file within the archive
class LoaderIMGFile {
public:
uint32_t offset;
uint32_t size;
char name[24];
};
/**
\class LoaderIMG
\brief Parses the structure of GTA .IMG archives and loads the files in it
Warning: loadToMemory() is thread-unsafe, refer to its description.
*/
class LoaderIMG {
public:
/// Multiple versions of .IMG files
enum Version {
GTAIIIVC, ///< GTA III and GTA VC archives -- only this one is
///implemented
GTASA,
GTAIV
};
/// Construct
LoaderIMG() = default;
LoaderIMG(const LoaderIMG&) = delete;
LoaderIMG(LoaderIMG&&) noexcept = default;
/// Load the structure of the archive
/// Omit the extension in filename so both .dir and .img are loaded when
/// appropriate
bool load(const rwfs::path& filepath);
/// Load a file from the archive to memory and pass a pointer to it
/// Warning: Returns nullptr if by any reason it can't load the file
//
/// Warning: CURRENTLY NOT THREADSAFE!
// This method access/modifies m_archive_stream unconditionally,
// be aware of that.
std::unique_ptr<char[]> loadToMemory(const std::string& assetname);
/// Writes the contents of assetname to filename
bool saveAsset(const std::string& assetname, const std::string& filename);
/// Get the information of an asset in the examining archive
bool findAssetInfo(const std::string& assetname, LoaderIMGFile& out);
/// Get the information of an asset by its index
const LoaderIMGFile& getAssetInfoByIndex(size_t index) const {
return m_assets[index];
}
/// Returns the number of asset files in the archive
std::size_t getAssetCount() const {
return m_assets.size();
}
Version getVersion() const {
return m_version;
}
private:
Version m_version = GTAIIIVC; ///< Version of this IMG archive
rwfs::path m_archive; ///< Path to the archive being used (no extension)
std::ifstream m_archive_stream; ///< File stream for archive
std::vector<LoaderIMGFile> m_assets; ///< Asset info of the archive
};
#endif // LoaderIMG_h__