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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#include <boost/test/unit_test.hpp>
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#include <data/Clump.hpp>
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#include <engine/Animator.hpp>
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#include <loaders/LoaderIFP.hpp>
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#include <glm/gtx/string_cast.hpp>
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#include "test_Globals.hpp"
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BOOST_AUTO_TEST_SUITE(AnimationTests, DATA_TEST_PREDICATE)
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BOOST_AUTO_TEST_CASE(test_matrix) {
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{
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auto animation = std::make_shared<Animation>();
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/** Models are currently needed to relate animation bones <=> model
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* frame #s. */
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auto test_model = Global::get().d->loadClump("player.dff");
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Animator animator(test_model);
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animation->duration = 1.f;
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animation->bones.emplace(
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"player", AnimationBone(
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"player", 0, 0, 1.0f, AnimationBone::RT0,
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std::vector<AnimationKeyframe>{
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{glm::quat{1.0f, 0.0f, 0.0f, 0.0f},
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glm::vec3(0.f, 0.f, 0.f), glm::vec3(), 0.f, 0},
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{glm::quat{1.0f, 0.0f, 0.0f, 0.0f},
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glm::vec3(0.f, 1.f, 0.f), glm::vec3(), 1.0f, 1},
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}));
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animator.playAnimation(0, animation, 1.f, false);
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animator.tick(0.0f);
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const auto& root = test_model->findFrame("player");
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BOOST_CHECK(glm::vec3(root->getTransform()[3]) ==
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glm::vec3(0.f, 0.f, 0.f));
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animator.tick(1.0f);
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BOOST_CHECK(glm::vec3(root->getTransform()[3]) ==
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glm::vec3(0.f, 1.f, 0.f));
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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